mlsanityData to 14 Oct 2026

Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning

arXiv 2505.13886 ↗First posted 20 May 2025cs.CLcited by 32

On the map: LLM reasoning → Multimodal reasoning

Abstract (arXiv)

Vision-language reinforcement learning (RL) has primarily focused on narrow domains (e.g. geometry or chart reasoning). This leaves broader training scenarios and resources underexplored, limiting the exploration and learning of Vision Language Models (VLMs) through RL. We find video games inherently provide rich visual elements and mechanics that are easy to verify. To fully use the multimodal and verifiable reward in video games, we propose Game-RL, constructing diverse game tasks for RL training to boost VLMs general reasoning ability. To obtain training data, we propose Code2Logic, a novel approach that adapts game code to synthesize game reasoning task data, thus obtaining the GameQA dataset of 30 games and 158 tasks with controllable difficulty gradation. Unexpectedly, RL training solely on GameQA enables multiple VLMs to achieve performance improvements across 7 diverse vision-language benchmarks, demonstrating the value of Game-RL for enhancing VLMs' general reasoning. Furthermore, this suggests that video games may serve as valuable scenarios and resources to boost general reasoning abilities. Our code, dataset and models are available at the GitHub repository.

Key facts. Cited by 32 papers in the map (data through 14 Oct 2026). Placed in Multimodal reasoning, one of 17 directions in LLM reasoning. Builds on 27 of its 37 references that are in the map. First posted on arXiv 20 May 2025.

Builds on

27 of 37 references.

Closest ancestors · 7

Same direction, newest first

  1. 2024Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling6 Dec
  2. 2024Distill Visual Chart Reasoning Ability from LLMs to MLLMs24 Oct
  3. 2024MultiMath: Bridging Visual and Mathematical Reasoning for Large Language Models30 Aug
  4. 2024Math-LLaVA: Bootstrapping Mathematical Reasoning for Multimodal Large Language Models25 Jun
  5. 2024Measuring Multimodal Mathematical Reasoning with MATH-Vision Dataset22 Feb
  6. 2023MathVista: Evaluating Mathematical Reasoning of Foundation Models in Visual Contexts3 Oct
  7. 2023MMBench: Is Your Multi-modal Model an All-around Player?12 Jul

Other references · 20

  1. 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,380
  2. 2024DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Modelscited by 9,379
  3. 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,626
  4. 2025DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learningcited by 6,330
  5. 2025Qwen2.5-VL Technical Reportcited by 5,587
  6. 2024Qwen2.5 Technical Reportcited by 4,942
  7. 2024GPT-4o System Cardcited by 4,588
  8. 2024LLaVA-OneVision: Easy Visual Task Transfercited by 2,719
  9. 2025InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Modelscited by 1,834
  10. 2022A Generalist Agentcited by 808
  11. 2025SFT Memorizes, RL Generalizes: A Comparative Study of Foundation Model Post-trainingcited by 672
  12. 2024MathVerse: Does Your Multi-modal LLM Truly See the Diagrams in Visual Math Problems?cited by 586
8 more
  1. 2024MMMU-Pro: A More Robust Multi-discipline Multimodal Understanding Benchmarkcited by 512
  2. 2021Inter-GPS: Interpretable Geometry Problem Solving with Formal Language and Symbolic Reasoningcited by 383
  3. 2024CharXiv: Charting Gaps in Realistic Chart Understanding in Multimodal LLMscited by 234
  4. 2023G-LLaVA: Solving Geometric Problem with Multi-Modal Large Language Modelcited by 210
  5. 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Gamescited by 146
  6. 2024LogicPro: Improving Complex Logical Reasoning via Program-Guided Learningcited by 14
  7. 2024ING-VP: MLLMs cannot Play Easy Vision-based Games Yetcited by 11
  8. 2024VideoCogQA: A Controllable Benchmark for Evaluating Cognitive Abilities in Video-Language Modelscited by 10

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 10; 2026: 22.

32 papers.

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By area:

  1. 2025Thinking with Images for Multimodal Reasoning: Foundations, Methods, and Future Frontierscited by 199
  2. 2025A Survey of Reinforcement Learning for Large Reasoning Modelscited by 180
  3. 2025VisPlay: Self-Evolving Vision-Language Models from Imagescited by 47
  4. 2025Thinking with Video: Video Generation as a Promising Multimodal Reasoning Paradigmcited by 42
  5. 2025From Word to World: Can Large Language Models be Implicit Text-based World Models?cited by 42
  6. 2026MMFineReason: Closing the Multimodal Reasoning Gap via Open Data-Centric Methodscited by 30
  7. 2025Reasoning via Video: The First Evaluation of Video Models' Reasoning Abilities through Maze-Solving Taskscited by 22
  8. 2026MM-Zero: Self-Evolving Multi-Model Vision Language Models From Zero Datacited by 21
  9. 2025InternBootcamp: Boosting LLM Reasoning with Verifiable Task Scalingcited by 20
  10. 2026Visual Generation Unlocks Human-Like Reasoning through Multimodal World Modelscited by 19
  11. 2025Play to Generalize: Learning to Reason Through Game Playcited by 16
  12. 2026DeepGen 1.0: A Lightweight Unified Multimodal Model for Advancing Image Generation and Editingcited by 14
20 more
  1. 2026UniReason 1.0: A Unified Reasoning Framework for World Knowledge Aligned Image Generation and Editingcited by 12
  2. 2026AI Can Learn Scientific Tastecited by 11
  3. 2026Vero: An Open RL Recipe for General Visual Reasoningcited by 11
  4. 2026SCALER:Synthetic Scalable Adaptive Learning Environment for Reasoningcited by 8
  5. 2026DeepVision-103K: A Visually Diverse, Broad-Coverage, and Verifiable Mathematical Dataset for Multimodal Reasoningcited by 6
  6. 2026SpatiaLQA: A Benchmark for Evaluating Spatial Logical Reasoning in Vision-Language Modelscited by 6
  7. 2025MM-HELIX: Boosting Multimodal Long-Chain Reflective Reasoning with Holistic Platform and Adaptive Hybrid Policy Optimizationcited by 4
  8. 2025PuzzleCraft: Exploration-Aware Curriculum Learning for Puzzle-Based RLVR in VLMscited by 4
  9. 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 3
  10. 2026Audio-Zero: Label-Free Self-Evolution for Fine-Grained Audio Reasoningcited by 3
  11. 2026Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Modelscited by 3
  12. 2026Trace: A Taxonomy-Guided Environment for Multidomain Visual Reasoningcited by 1
  13. 2026Beacon: Knowing When and How to Perform Agentic Visual Reasoningcited by 1
  14. 2026Bridging Modal Isolation in Interleaved Thinking: Supervising Modality Transitions via Stepwise Reinforcementcited by 0
  15. 2026The Low Frequency Trap: Video Language Models Fail at Simple Event Bookkeepingcited by 0
  16. 2026Witness: Discovery, Deciphering, and Epiphany in Interactive Puzzle Environmentscited by 0
  17. 2026ReSight-SMC: Two-Stage Power Sampling via Island SMC with Visual Scoutscited by 0
  18. 2026VICO: Visual Environments Co-Evolving for Vision-Language Model Reasoningcited by 0
  19. 2026VisualCoding: Learning Executable Skills for Reliable Visual Reasoningcited by 0
  20. 2026Game2Real-Bench: Do Toy Games Reveal and Transfer to Real-World Visual Reasoning?cited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2025G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learning
  2. 2025VideoGameBench: Can Vision-Language Models complete popular video games?
  3. 2026Training a Conditioned Video Game Agent on a VLM Annotated Dataset
  4. 2025VLM-R1: A Stable and Generalizable R1-style Large Vision-Language Model
  5. 2024Code as Reward: Empowering Reinforcement Learning with VLMs
  6. 2025V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Models
  7. 2026Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning
  8. 2025Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play