The Mechanics of n-Player Differentiable Games
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Abstract (arXiv)
The cornerstone underpinning deep learning is the guarantee that gradient descent on an objective converges to local minima. Unfortunately, this guarantee fails in settings, such as generative adversarial nets, where there are multiple interacting losses. The behavior of gradient-based methods in games is not well understood -- and is becoming increasingly important as adversarial and multi-objective architectures proliferate. In this paper, we develop new techniques to understand and control the dynamics in general games. The key result is to decompose the second-order dynamics into two components. The first is related to potential games, which reduce to gradient descent on an implicit function; the second relates to Hamiltonian games, a new class of games that obey a conservation law, akin to conservation laws in classical mechanical systems. The decomposition motivates Symplectic Gradient Adjustment (SGA), a new algorithm for finding stable fixed points in general games. Basic experiments show SGA is competitive with recently proposed algorithms for finding stable fixed points in GANs -- whilst at the same time being applicable to -- and having guarantees in -- much more general games.
Key facts. Cited by 118 papers in the map (data through 7 Oct 2026). First posted on arXiv 15 Feb 2018.
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Citing papers per year: 2021: 34; 2022: 25; 2023: 14; 2024: 10; 2025: 18; 2026: 17.
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- 2025Negative Stepsizes Make Gradient-Descent-Ascent Converge2 May 2025
- 2025A Framework for Finding Local Saddle Points in Two-Player Zero-Sum Black-Box Games23 Mar 2025
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50 newest of 118 All 118 (JSON)
- 2026LLM Active Alignment: A Nash Equilibrium Perspectivecited by 0
- 2026LLM Active Alignment: A Nash Equilibrium Perspective6 Feb 2026
- 2021Stochastic Gradient Descent-Ascent and Consensus Optimization for Smooth Games: Convergence Analysis under Expected Co-coercivitycited by 43
- 2021Modelling Behavioural Diversity for Learning in Open-Ended Gamescited by 39
- 2021Extragradient Method: O(1/K) Last-Iterate Convergence for Monotone Variational Inequalities and Connections With Cocoercivitycited by 39
- 2022COLA: Consistent Learning with Opponent-Learning Awarenesscited by 38
- 2022Why neural networks find simple solutions: the many regularizers of geometric complexitycited by 38
- 2022Modeling Content Creator Incentives on Algorithm-Curated Platformscited by 35
- 2021Modeling the Second Player in Distributionally Robust Optimizationcited by 29
- 2021Which priors matter? Benchmarking models for learning latent dynamicscited by 26
- 2021Diverse Auto-Curriculum is Critical for Successful Real-World Multiagent Learning Systemscited by 24
- 2021Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversitycited by 22
- 2021Exploration-Exploitation in Multi-Agent Competition: Convergence with Bounded Rationalitycited by 20
- 2022General Intelligence Requires Rethinking Explorationcited by 20
12 most cited of 112 All 112 (JSON)
- 2026Backward-State Policy Is Part of the Learning Algorithm30 Sep 2026
- 2026Beyond Gradient Flow: Identifiability and Recovery from Distribution Snapshots28 Sep 2026
- 2026How I learned to stop worrying and love StopGrads: Stationarity, Convergence, and a case study on Flow Map Learning14 Sep 2026
- 2026RL-ADA: A World-Feedback Framework for Adversarially Robust Enterprise Dialogue Agents6 Jul 2026
- 2026A Unified Multi-Modal Framework for Intelligent Financial Systems: Integrating Reinforcement Learning, High-Frequency Trading, and Game-Theoretic Approaches with Cross-Modal Sentiment Analysis9 Jun 2026
- 2026On the Geometry of Games and their Solvers28 May 2026
- 2026Min-Max Optimization Requires Exponentially Many Queries13 May 2026
- 2026Metric-Gradient Projection for Stable Multi-Agent Policy Learning12 May 2026
- 2026HALO: Learning Human-Robot Collaboration via Heterogeneous-Agent Lyapunov Policy Optimization4 Mar 2026
- 2026Multi-Head Attention Is a Multi-Player Game31 Jan 2026
- 2026Breaking the Stochasticity Barrier: An Adaptive Variance-Reduced Method for Variational Inequalities30 Jan 2026
- 2026Game-Theoretic Co-Evolution for LLM-Based Heuristic Discovery30 Jan 2026
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