mlsanityData to 14 Oct 2026

Fishbone: From One 3D Asset to a Million Controllable Edits

arXiv 2605.24805 ↗First posted 24 May 2026cs.CVcited by 0

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Abstract (arXiv)

Large-scale controllable 3D assets are critical for computer graphics, embodied AI, robotics, and interactive content creation, yet creating diverse 3D assets remains challenging due to the high cost of manual modeling and rigging. Shape deformation offers a natural way to generate variations from existing meshes, but existing data-driven methods often rely on sparse user inputs, while parametric editing frameworks require manually designed control structures and category-specific configurations. Inspired by natural creatures, where a central spine governs global shape and cross-sectional ribs control local variation, we introduce Fishbone, a unified rib-spine representation for general shapes that supports controllable parametric mesh deformation, reduced-space dynamics, and animation. Given an input mesh, Fishbone computes a geodesic scalar field with an adaptive heat method, extracts iso-contours as cross-sectional ribs, constructs a smooth geometry-aware spine through rib centers, and associates surface vertices with nearby rib and spine structures using Gaussian-weighted skinning. The resulting representation enables real-time and predictable deformation: ribs control local profiles such as thickness, orientation, and cross-sectional variation, while the spine controls global bending, twisting, and stretching. The same structure also supports reduced-space simulation and keyframe animation. We further construct Fishbone-136K by augmenting Hunyuan3D with rib-spine structures, and demonstrate applications in controllable 3D generation, deformation-based data augmentation for robot learning, interactive mesh editing, and agentic generation. Experiments demonstrate the effectiveness, efficiency, and versatility of the proposed framework.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 20 of its 72 references that are in the map. First posted on arXiv 24 May 2026.

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20 of 72 references.

References · 20

  1. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
  2. 2015End-to-End Training of Deep Visuomotor Policiescited by 875
  3. 2021Diffusion Probabilistic Models for 3D Point Cloud Generationcited by 735
  4. 2022Point-E: A System for Generating 3D Point Clouds from Complex Promptscited by 699
  5. 2016Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modelingcited by 558
  6. 2023Shap-E: Generating Conditional 3D Implicit Functionscited by 385
  7. 2025Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generationcited by 356
  8. 2021DeepCAD: A Deep Generative Network for Computer-Aided Design Modelscited by 271
  9. 2023MeshDiffusion: Score-based Generative 3D Mesh Modelingcited by 199
  10. 2019Neural Cages for Detail-Preserving 3D Deformationscited by 106
  11. 2023TextDeformer: Geometry Manipulation using Text Guidancecited by 94
  12. 2025PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformerscited by 84
8 more
  1. 2024Part123: Part-aware 3D Reconstruction from a Single-view Imagecited by 55
  2. 2025Efficient Part-level 3D Object Generation via Dual Volume Packingcited by 48
  3. 2025One Model to Rig Them All: Diverse Skeleton Rigging with UniRigcited by 45
  4. 2023Neural Stress Fields for Reduced-order Elastoplasticity and Fracturecited by 24
  5. 2025SpaceControl: Introducing Test-Time Spatial Control to 3D Generative Modelingcited by 9
  6. 2017Mesh-based Autoencoders for Localized Deformation Component Analysiscited by 7
  7. 2023Medial Skeletal Diagram: A Generalized Medial Axis Approach for 3D Shape Representationcited by 6
  8. 2025WIR3D: Visually-Informed and Geometry-Aware 3D Shape Abstractioncited by 4

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  1. 2026Stroke3D: Lifting 2D strokes into rigged 3D model via latent diffusion models
  2. 2026AniGen: Unified S3 Fields for Animatable 3D Asset Generation
  3. 2025ARMO: Autoregressive Rigging for Multi-Category Objects
  4. 2024GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis
  5. 2023TapMo: Shape-aware Motion Generation of Skeleton-free Characters
  6. 2025ArtiLatent: Realistic Articulated 3D Object Generation via Structured Latents
  7. 2026UniMate: One Unified Model to Animate Diverse Skeletons
  8. 2023High-Quality 3D Creation from A Single Image Using Subject-Specific Knowledge Prior