mlsanityData to 14 Oct 2026

FlipNeRF: Flipped Reflection Rays for Few-shot Novel View Synthesis

arXiv 2306.17723 ↗First posted 30 Jun 2023cs.CVcited by 29

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Abstract (arXiv)

Neural Radiance Field (NeRF) has been a mainstream in novel view synthesis with its remarkable quality of rendered images and simple architecture. Although NeRF has been developed in various directions improving continuously its performance, the necessity of a dense set of multi-view images still exists as a stumbling block to progress for practical application. In this work, we propose FlipNeRF, a novel regularization method for few-shot novel view synthesis by utilizing our proposed flipped reflection rays. The flipped reflection rays are explicitly derived from the input ray directions and estimated normal vectors, and play a role of effective additional training rays while enabling to estimate more accurate surface normals and learn the 3D geometry effectively. Since the surface normal and the scene depth are both derived from the estimated densities along a ray, the accurate surface normal leads to more exact depth estimation, which is a key factor for few-shot novel view synthesis. Furthermore, with our proposed Uncertainty-aware Emptiness Loss and Bottleneck Feature Consistency Loss, FlipNeRF is able to estimate more reliable outputs with reducing floating artifacts effectively across the different scene structures, and enhance the feature-level consistency between the pair of the rays cast toward the photo-consistent pixels without any additional feature extractor, respectively. Our FlipNeRF achieves the SOTA performance on the multiple benchmarks across all the scenarios.

Key facts. Cited by 29 papers in the map (data through 14 Oct 2026). Builds on 39 of its 46 references that are in the map. First posted on arXiv 30 Jun 2023.

Builds on

39 of 46 references.

References · 39

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  3. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  4. 2016Simple and Scalable Predictive Uncertainty Estimation using Deep Ensemblescited by 3,926
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  6. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  8. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
  9. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  10. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  11. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
  12. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
27 more
  1. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
  2. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
  3. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  4. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
  5. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
  6. 2022Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generationcited by 597
  7. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  8. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  9. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  10. 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
  11. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
  12. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  13. 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 302
  14. 2021GeoNeRF: Generalizing NeRF with Geometry Priorscited by 196
  15. 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
  16. 2021Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenescited by 190
  17. 2020GRF: Learning a General Radiance Field for 3D Representation and Renderingcited by 183
  18. 2021CodeNeRF: Disentangled Neural Radiance Fields for Object Categoriescited by 183
  19. 2021InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Renderingcited by 182
  20. 2021Improving neural implicit surfaces geometry with patch warpingcited by 137
  21. 2021MINE: Towards Continuous Depth MPI with NeRF for Novel View Synthesiscited by 133
  22. 2019A General Framework for Uncertainty Estimation in Deep Learningcited by 119
  23. 2021ShaRF: Shape-conditioned Radiance Fields from a Single Viewcited by 92
  24. 2021Stochastic Neural Radiance Fields: Quantifying Uncertainty in Implicit 3D Representationscited by 82
  25. 2022Conditional-Flow NeRF: Accurate 3D Modelling with Reliable Uncertainty Quantificationcited by 73
  26. 2023GeCoNeRF: Few-shot Neural Radiance Fields via Geometric Consistencycited by 54
  27. 2023MixNeRF: Modeling a Ray with Mixture Density for Novel View Synthesis from Sparse Inputscited by 40

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 2; 2024: 16; 2025: 8; 2026: 3.

29 papers.

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  1. 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
  2. 2024Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesiscited by 41
  3. 2025GSFixer: Improving 3D Gaussian Splatting with Reference-Guided Video Diffusion Priorscited by 38
  4. 2024SparseCraft: Few-Shot Neural Reconstruction through Stereopsis Guided Geometric Linearizationcited by 19
  5. 2024FrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priorscited by 18
  6. 2024Is Vanilla MLP in Neural Radiance Field Enough for Few-shot View Synthesis?cited by 15
  7. 2024CVT-xRF: Contrastive In-Voxel Transformer for 3D Consistent Radiance Fields from Sparse Inputscited by 13
  8. 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
  9. 2024Sources of Uncertainty in 3D Scene Reconstructioncited by 10
  10. 2024How to Use Diffusion Priors under Sparse Views?cited by 8
  11. 2023Fast Sun-aligned Outdoor Scene Relighting based on TensoRFcited by 7
  12. 2024AIM 2024 Sparse Neural Rendering Challenge: Dataset and Benchmarkcited by 6
17 more
  1. 2024Few-shot NeRF by Adaptive Rendering Loss Regularizationcited by 6
  2. 2025DWTNeRF: Boosting Few-shot Neural Radiance Fields via Discrete Wavelet Transformcited by 6
  3. 2025Martian World Model: Controllable Video Synthesis with Physically Accurate 3D Reconstructionscited by 6
  4. 2026Predictive Photometric Uncertainty in Gaussian Splatting for Novel View Synthesiscited by 5
  5. 2024CMC: Few-shot Novel View Synthesis via Cross-view Multiplane Consistencycited by 4
  6. 2024Sparse-DeRF: Deblurred Neural Radiance Fields from Sparse Viewcited by 4
  7. 2025Sparse-View 3D Reconstruction: Recent Advances and Open Challengescited by 4
  8. 2025Novel View Synthesis from A Few Glimpses via Test-Time Natural Video Completioncited by 4
  9. 2023Instant Uncertainty Calibration of NeRFs Using a Meta-Calibratorcited by 3
  10. 2024FrameNeRF: A Simple and Efficient Framework for Few-shot Novel View Synthesiscited by 3
  11. 2024Multiplane Prior Guided Few-Shot Aerial Scene Renderingcited by 3
  12. 2026GeoNVS: Geometry Grounded Video Diffusion for Novel View Synthesiscited by 3
  13. 2025Can NeRFs See without Cameras?cited by 2
  14. 2024ARC-NeRF: Area Ray Casting for Broader Unseen View Coverage in Few-shot Object Renderingcited by 1
  15. 2025DivCon-NeRF: Diverse and Consistent Ray Augmentation for Few-Shot NeRFcited by 0
  16. 2025LoGoColor: Local-Global 3D Colorization for 360deg Scenescited by 0
  17. 20264DGS360: 360deg Gaussian Reconstruction of Dynamic Objects from a Single Videocited by 0