LiCROM: Linear-Subspace Continuous Reduced Order Modeling with Neural Fields
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Abstract (arXiv)
Linear reduced-order modeling (ROM) simplifies complex simulations by approximating the behavior of a system using a simplified kinematic representation. Typically, ROM is trained on input simulations created with a specific spatial discretization, and then serves to accelerate simulations with the same discretization. This discretization-dependence is restrictive. Becoming independent of a specific discretization would provide flexibility to mix and match mesh resolutions, connectivity, and type (tetrahedral, hexahedral) in training data; to accelerate simulations with novel discretizations unseen during training; and to accelerate adaptive simulations that temporally or parametrically change the discretization. We present a flexible, discretization-independent approach to reduced-order modeling. Like traditional ROM, we represent the configuration as a linear combination of displacement fields. Unlike traditional ROM, our displacement fields are continuous maps from every point on the reference domain to a corresponding displacement vector; these maps are represented as implicit neural fields. With linear continuous ROM (LiCROM), our training set can include multiple geometries undergoing multiple loading conditions, independent of their discretization. This opens the door to novel applications of reduced order modeling. We can now accelerate simulations that modify the geometry at runtime, for instance via cutting, hole punching, and even swapping the entire mesh. We can also accelerate simulations of geometries unseen during training. We demonstrate one-shot generalization, training on a single geometry and subsequently simulating various unseen geometries.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). First posted on arXiv 24 Oct 2023.
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Citing papers per year: 2024: 2; 2025: 1; 2026: 6.
9 papers.
- 2024Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characterscited by 23
- 2026ClothTransformer: Unified Latent-Space Transformers for Scalable Cloth Simulationcited by 3
- 2026NeuROK: Generative 4D Neural Object Kinematicscited by 3
- 2024Learning Lagrangian Interaction Dynamics with Sampling-Based Model Order Reductioncited by 2
- 2026Tube Diffusion Policy: Reactive Visual-Tactile Policy Learning for Contact-rich Manipulationcited by 2
- 2026FreeForm: Reduced-Order Deformable Simulation from Particle-Based Skinning Eigenmodescited by 2
- 2025Neural Kinematic Bases for Fluidscited by 0
- 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinningcited by 0
- 2026RealSimLoop: Online Real-to-Sim Adaptation via Differentiable Reduced-Order Simulation with Vision Feedbackcited by 0
- 2026RealSimLoop: Online Real-to-Sim Adaptation via Differentiable Reduced-Order Simulation with Vision Feedback9 Sep 2026
- 2026NeuROK: Generative 4D Neural Object Kinematics28 May 2026
- 2026FreeForm: Reduced-Order Deformable Simulation from Particle-Based Skinning Eigenmodes28 May 2026
- 2026ClothTransformer: Unified Latent-Space Transformers for Scalable Cloth Simulation27 May 2026
- 2026Tube Diffusion Policy: Reactive Visual-Tactile Policy Learning for Contact-rich Manipulation26 Apr 2026
- 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning24 Mar 2026
- 2025Neural Kinematic Bases for Fluids22 Apr 2025
- 2024Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters27 Nov 2024
- 2024Learning Lagrangian Interaction Dynamics with Sampling-Based Model Order Reduction4 Jul 2024