mlsanityData to 7 Oct 2026

BALTIC: A Benchmark and Cross-Domain Strategy for 3D Reconstruction Across Air and Underwater Domains Under Varying Illumination

arXiv 2604.19133 ↗First posted 21 Apr 2026cs.CVcited by 0

Not on the map. Why?

Abstract (arXiv)

Robust 3D reconstruction across varying environmental conditions remains a critical challenge for robotic perception, particularly when transitioning between air and water. To address this, we introduce BALTIC, a controlled benchmark designed to systematically evaluate modern 3D reconstruction methods under variations in medium and lighting. The benchmark comprises 13 datasets spanning two media (air and water) and three lighting conditions (ambient, artificial, and mixed), with additional variations in motion type, scanning pattern, and initialization trajectory, resulting in a diverse set of sequences. Our experimental setup features a custom water tank equipped with a monocular camera and an HTC Vive tracker, enabling accurate ground-truth pose estimation. We further investigate cross-domain reconstruction by augmenting underwater image sequences with a small number of in-air views captured under similar lighting conditions. We evaluate Structure-from-Motion reconstruction using COLMAP in terms of both trajectory accuracy and scene geometry, and use these reconstructions as input to Neural Radiance Fields and 3D Gaussian Splatting methods. The resulting models are assessed against ground-truth trajectories and in-air references, while rendered outputs are compared using perceptual and photometric metrics. Additionally, we perform a color restoration analysis to evaluate radiometric consistency across domains. Our results show that under controlled, texture-consistent conditions, Gaussian Splatting with simple preprocessing (e.g., white balance correction) can achieve performance comparable to specialized underwater methods, although its robustness decreases in more complex and heterogeneous real-world environments

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 10 of its 25 references that are in the map. First posted on arXiv 21 Apr 2026.

Builds on

10 of 25 references.

References · 10

  1. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  2. 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
  3. 2024WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splattingcited by 39
  4. 2024SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Modelcited by 35
  5. 2023Investigation of the Challenges of Underwater-Visual-Monocular-SLAMcited by 6
  6. 2023Design, Implementation and Evaluation of an External Pose-Tracking System for Underwater Camerascited by 2
  7. 20253D Gaussian Splatting aided Localization for Large and Complex Indoor-Environmentscited by 2
  8. 2025Relative Illumination Fields: Learning Medium and Light Independent Underwater Scenescited by 2
  9. 2025Optical Ocean Recipes: Creating Realistic Datasets to Facilitate Underwater Vision Researchcited by 2
  10. 2025Impact of Underwater Image Enhancement on Feature Matchingcited by 1

Built on by

Not cited yet.