DehazeGS: Seeing Through Fog with 3D Gaussian Splatting
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Abstract (arXiv)
Current novel view synthesis methods are typically designed for high-quality and clean input images. However, in foggy scenes, scattering and attenuation can significantly degrade the quality of rendering. Although NeRF-based dehazing approaches have been developed, their reliance on deep fully connected neural networks and per-ray sampling strategies leads to high computational costs. Furthermore, NeRF's implicit representation limits its ability to recover fine-grained details from hazy scenes. To overcome these limitations, we propose learning an explicit Gaussian representation to explain the formation mechanism of foggy images through a physically forward rendering process. Our method, DehazeGS, reconstructs and renders fog-free scenes using only multi-view foggy images as input. Specifically, based on the atmospheric scattering model, we simulate the formation of fog by establishing the transmission function directly onto Gaussian primitives via depth-to-transmission mapping. During training, we jointly learn the atmospheric light and scattering coefficients while optimizing the Gaussian representation of foggy scenes. At inference time, we remove the effects of scattering and attenuation in Gaussian distributions and directly render the scene to obtain dehazed views. Experiments on both real-world and synthetic foggy datasets demonstrate that DehazeGS achieves state-of-the-art performance. visualizations are available at https://jz-y-cn.github.io/DehazeGS/
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 18 of its 33 references that are in the map. First posted on arXiv 7 Jan 2025.
Builds on
18 of 33 references.
References · 18
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,451
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2024Depth Anything V2cited by 1,422
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2016DehazeNet: An End-to-End System for Single Image Haze Removalcited by 314
- 2019FFA-Net: Feature Fusion Attention Network for Single Image Dehazingcited by 307
- 2020Multi-Scale Boosted Dehazing Network with Dense Feature Fusioncited by 230
- 2018Densely Connected Pyramid Dehazing Networkcited by 145
6 more
- 2024SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Modelcited by 36
- 2018Unsupervised Single Image Dehazing Using Dark Channel Prior Losscited by 30
- 2023ScatterNeRF: Seeing Through Fog with Physically-Based Inverse Neural Renderingcited by 28
- 2023DehazeNeRF: Multiple Image Haze Removal and 3D Shape Reconstruction using Neural Radiance Fieldscited by 10
- 2023Dehazing-NeRF: Neural Radiance Fields from Hazy Imagescited by 4
- 2024SpikeGS: Learning 3D Gaussian Fields from Continuous Spike Streamcited by 1
Built on by
Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2025Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian Splattingcited by 3
- 2026NimbusGS: Unified 3D Scene Reconstruction under Hybrid Weathercited by 2
- 2026Dehaze-GaussianImage: Zero-Shot Dehazing via Efficient 2D Gaussian Splatting Representationcited by 0
- 2026Fi-Gaussian: Frequency-Aware Implicit Gaussian Splatting for Single Image Dehazingcited by 0
- 2026Fi-Gaussian: Frequency-Aware Implicit Gaussian Splatting for Single Image Dehazing15 Jun 2026
- 2026Dehaze-GaussianImage: Zero-Shot Dehazing via Efficient 2D Gaussian Splatting Representation15 Jun 2026
- 2026NimbusGS: Unified 3D Scene Reconstruction under Hybrid Weather28 Mar 2026
- 2025Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian Splatting2 May 2025