mlsanityData to 7 Oct 2026

SmokeGS-R: Physics-Guided Pseudo-Clean 3DGS for Real-World Multi-View Smoke Restoration

arXiv 2604.05301 ↗First posted 7 Apr 2026cs.CVcited by 6

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Abstract (arXiv)

Real-world smoke simultaneously attenuates scene radiance, adds airlight, and destabilizes multi-view appearance consistency, making robust 3D reconstruction particularly difficult. We present SmokeGS-R, a practical pipeline developed for the NTIRE 2026 3D Restoration and Reconstruction Track 2 challenge. The key idea is to decouple geometry recovery from appearance correction: we generate physics-guided pseudo-clean supervision with a refined dark channel prior and guided filtering, train a sharp clean-only 3D Gaussian Splatting source model, and then harmonize its renderings with a donor ensemble using geometric-mean reference aggregation, LAB-space Reinhard transfer, and light Gaussian smoothing. On the official challenge testing leaderboard, the final submission achieved mboxPSNR =15.217 and mboxSSIM =0.666. After the public release of RealX3D, we re-evaluated the same frozen result on the seven released challenge scenes without retraining and obtained mboxPSNR =15.209, mboxSSIM =0.644, and mboxLPIPS =0.551, outperforming the strongest official baseline average on the same scenes by +3.68 dB PSNR. These results suggest that a geometry-first reconstruction strategy combined with stable post-render appearance harmonization is an effective recipe for real-world multi-view smoke restoration. The code is available at https://github.com/windrise/3drrTrack2SmokeGS-R.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 10 of its 23 references that are in the map. First posted on arXiv 7 Apr 2026.

Builds on

10 of 23 references.

References · 10

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2023SeaThru-NeRF: Neural Radiance Fields in Scattering Mediacited by 75
  3. 2024WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splattingcited by 39
  4. 2024SeaSplat: Representing Underwater Scenes with 3D Gaussian Splatting and a Physically Grounded Image Formation Modelcited by 35
  5. 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 27
  6. 2025LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priorscited by 20
  7. 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstructioncited by 19
  8. 2025I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactionscited by 17
  9. 2026GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Modelcited by 11
  10. 2026NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Resultscited by 11

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 6.

6 papers.