Robust 3D Human Motion Reconstruction Via Dynamic Template Construction
Not on the map. Why?
Abstract (arXiv)
In multi-view human body capture systems, the recovered 3D geometry or even the acquired imagery data can be heavily corrupted due to occlusions, noise, limited field of- view, etc. Direct estimation of 3D pose, body shape or motion on these low-quality data has been traditionally challenging.In this paper, we present a graph-based non-rigid shape registration framework that can simultaneously recover 3D human body geometry and estimate pose/motion at high fidelity.Our approach first generates a global full-body template by registering all poses in the acquired motion sequence.We then construct a deformable graph by utilizing the rigid components in the global template. We directly warp the global template graph back to each motion frame in order to fill in missing geometry. Specifically, we combine local rigidity and temporal coherence constraints to maintain geometry and motion consistencies. Comprehensive experiments on various scenes show that our method is accurate and robust even in the presence of drastic motions.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). First posted on arXiv 31 Jan 2018.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2022: 2; 2023: 5; 2024: 5; 2025: 1.
13 papers.
Sort:
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
- 2022A Survey of Non-Rigid 3D Registrationcited by 59
- 2023TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Videocited by 22
- 2024Segment Any 4D Gaussianscited by 19
- 2022PREF: Predictability Regularized Neural Motion Fieldscited by 13
- 2024Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objectscited by 11
- 2024Modeling Ambient Scene Dynamics for Free-view Synthesiscited by 9
- 2023Relit-NeuLF: Efficient Relighting and Novel View Synthesis via Neural 4D Light Fieldcited by 7
- 2024Street Gaussians without 3D Object Trackercited by 4
- 2024SPARE: Symmetrized Point-to-Plane Distance for Robust Non-Rigid 3D Registrationcited by 1
- 2025STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene29 Jun 2025
- 2024Street Gaussians without 3D Object Tracker7 Dec 2024
- 2024Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects21 Sep 2024
- 2024Segment Any 4D Gaussians5 Jul 2024
- 2024Modeling Ambient Scene Dynamics for Free-view Synthesis13 Jun 2024
- 2024SPARE: Symmetrized Point-to-Plane Distance for Robust Non-Rigid 3D Registration30 May 2024
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis28 Dec 2023
- 2023TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Video10 Dec 2023
- 2023Relit-NeuLF: Efficient Relighting and Novel View Synthesis via Neural 4D Light Field23 Oct 2023
- 20234K4D: Real-Time 4D View Synthesis at 4K Resolution17 Oct 2023
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Rendering12 Oct 2023
- 2022PREF: Predictability Regularized Neural Motion Fields21 Sep 2022
1 more
- 2022A Survey of Non-Rigid 3D Registration11 Mar 2022
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
- 2022A Survey of Non-Rigid 3D Registrationcited by 59
- 2023TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Videocited by 22
- 2024Segment Any 4D Gaussianscited by 19
- 2022PREF: Predictability Regularized Neural Motion Fieldscited by 13
- 2024Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objectscited by 11
- 2024Modeling Ambient Scene Dynamics for Free-view Synthesiscited by 9
- 2023Relit-NeuLF: Efficient Relighting and Novel View Synthesis via Neural 4D Light Fieldcited by 7
- 2024Street Gaussians without 3D Object Trackercited by 4
- 2024SPARE: Symmetrized Point-to-Plane Distance for Robust Non-Rigid 3D Registrationcited by 1
12 most cited of 13 All 13 (JSON)
- 2025STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene29 Jun 2025
- 2024Street Gaussians without 3D Object Tracker7 Dec 2024
- 2024Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects21 Sep 2024
- 2024Segment Any 4D Gaussians5 Jul 2024
- 2024Modeling Ambient Scene Dynamics for Free-view Synthesis13 Jun 2024
- 2024SPARE: Symmetrized Point-to-Plane Distance for Robust Non-Rigid 3D Registration30 May 2024
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis28 Dec 2023
- 2023TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Video10 Dec 2023
- 2023Relit-NeuLF: Efficient Relighting and Novel View Synthesis via Neural 4D Light Field23 Oct 2023
- 20234K4D: Real-Time 4D View Synthesis at 4K Resolution17 Oct 2023
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Rendering12 Oct 2023
- 2022PREF: Predictability Regularized Neural Motion Fields21 Sep 2022
12 newest of 13 All 13 (JSON)