4D Human Body Correspondences from Panoramic Depth Maps
Not on the map. Why?
Abstract (arXiv)
The availability of affordable 3D full body reconstruction systems has given rise to free-viewpoint video (FVV) of human shapes. Most existing solutions produce temporally uncorrelated point clouds or meshes with unknown point/vertex correspondences. Individually compressing each frame is ineffective and still yields to ultra-large data sizes. We present an end-to-end deep learning scheme to establish dense shape correspondences and subsequently compress the data. Our approach uses sparse set of "panoramic" depth maps or PDMs, each emulating an inward-viewing concentric mosaics. We then develop a learning-based technique to learn pixel-wise feature descriptors on PDMs. The results are fed into an autoencoder-based network for compression. Comprehensive experiments demonstrate our solution is robust and effective on both public and our newly captured datasets.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 12 Oct 2018.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2023: 4; 2024: 3.
7 papers.
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
- 2023TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Videocited by 22
- 2024Segment Any 4D Gaussianscited by 20
- 2024Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objectscited by 11
- 2024Modeling Ambient Scene Dynamics for Free-view Synthesiscited by 10
- 2023Relit-NeuLF: Efficient Relighting and Novel View Synthesis via Neural 4D Light Fieldcited by 7
- 2024Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects21 Sep 2024
- 2024Segment Any 4D Gaussians5 Jul 2024
- 2024Modeling Ambient Scene Dynamics for Free-view Synthesis13 Jun 2024
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis28 Dec 2023
- 2023TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Video10 Dec 2023
- 2023Relit-NeuLF: Efficient Relighting and Novel View Synthesis via Neural 4D Light Field23 Oct 2023
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Rendering12 Oct 2023