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Synthetic Humans for Action Recognition from Unseen Viewpoints

arXiv 1912.04070 ↗First posted 9 Dec 2019cs.CVcited by 46

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Abstract (arXiv)

Although synthetic training data has been shown to be beneficial for tasks such as human pose estimation, its use for RGB human action recognition is relatively unexplored. Our goal in this work is to answer the question whether synthetic humans can improve the performance of human action recognition, with a particular focus on generalization to unseen viewpoints. We make use of the recent advances in monocular 3D human body reconstruction from real action sequences to automatically render synthetic training videos for the action labels. We make the following contributions: (i) we investigate the extent of variations and augmentations that are beneficial to improving performance at new viewpoints. We consider changes in body shape and clothing for individuals, as well as more action relevant augmentations such as non-uniform frame sampling, and interpolating between the motion of individuals performing the same action; (ii) We introduce a new data generation methodology, SURREACT, that allows training of spatio-temporal CNNs for action classification; (iii) We substantially improve the state-of-the-art action recognition performance on the NTU RGB+D and UESTC standard human action multi-view benchmarks; Finally, (iv) we extend the augmentation approach to in-the-wild videos from a subset of the Kinetics dataset to investigate the case when only one-shot training data is available, and demonstrate improvements in this case as well.

Key facts. Cited by 46 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Dec 2019.

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Citing papers per year: 2021: 11; 2022: 10; 2023: 9; 2024: 7; 2025: 4; 2026: 5.

46 papers.

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  1. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  2. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  3. 2021ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesiscited by 76
  4. 2023SINC: Spatial Composition of 3D Human Motions for Simultaneous Action Generationcited by 62
  5. 2022Implicit Neural Representations for Variable Length Human Motion Generationcited by 61
  6. 2021Body Meshes as Pointscited by 45
  7. 2023Going Beyond Nouns With Vision & Language Models Using Synthetic Datacited by 33
  8. 2023On the Benefits of 3D Pose and Tracking for Human Action Recognitioncited by 32
  9. 2022Synthetic Data in Human Analysis: A Surveycited by 28
  10. 2021Task2Sim : Towards Effective Pre-training and Transfer from Synthetic Datacited by 26
  11. 2021ViewCLR: Learning Self-supervised Video Representation for Unseen Viewpointscited by 20
  12. 2023Just Add π! Pose Induced Video Transformers for Understanding Activities of Daily Livingcited by 19
34 more
  1. 2021InMoDeGAN: Interpretable Motion Decomposition Generative Adversarial Network for Video Generationcited by 18
  2. 2021Let's Play for Action: Recognizing Activities of Daily Living by Learning from Life Simulation Video Gamescited by 17
  3. 2022PromptonomyViT: Multi-Task Prompt Learning Improves Video Transformers using Synthetic Scene Datacited by 14
  4. 2022Implicit field supervision for robust non-rigid shape matchingcited by 13
  5. 2025Enhancing Vision-Language Compositional Understanding with Multimodal Synthetic Datacited by 12
  6. 2022Multi-Person 3D Pose and Shape Estimation via Inverse Kinematics and Refinementcited by 11
  7. 2024T2LM: Long-Term 3D Human Motion Generation from Multiple Sentencescited by 11
  8. 2024Meet JEANIE: a Similarity Measure for 3D Skeleton Sequences via Temporal-Viewpoint Alignmentcited by 10
  9. 2023M3Act: Learning from Synthetic Human Group Activitiescited by 5
  10. 2023Learning Human Action Recognition Representations Without Real Humanscited by 5
  11. 2022A Benchmark of Video-Based Clothes-Changing Person Re-Identificationcited by 4
  12. 2024Learning from Synthetic Data for Visual Groundingcited by 4
  13. 2025SVLTA: Benchmarking Vision-Language Temporal Alignment via Synthetic Video Situationcited by 4
  14. 2021Unsupervised View-Invariant Human Posture Representationcited by 3
  15. 2022Music-driven Dance Regeneration with Controllable Key Pose Constraintscited by 3
  16. 2024Activity Recognition on Avatar-Anonymized Datasets with Masked Differential Privacycited by 3
  17. 2021DynaDog+T: A Parametric Animal Model for Synthetic Canine Image Generationcited by 2
  18. 2022Multimodal Generation of Novel Action Appearances for Synthetic-to-Real Recognition of Activities of Daily Livingcited by 2
  19. 2023Improving 2D Human Pose Estimation in Rare Camera Views with Synthetic Datacited by 2
  20. 2024An Animation-based Augmentation Approach for Action Recognition from Discontinuous Videocited by 2
  21. 2025Synthetic Human Action Video Data Generation with Pose Transfercited by 2
  22. 2021Nuisance-Label Supervision: Robustness Improvement by Free Labelscited by 1
  23. 2022Open-VICO: An Open-Source Gazebo Toolkit for Vision-based Skeleton Tracking in Human-Robot Collaborationcited by 1
  24. 2023Cross-view Action Recognition via Contrastive View-invariant Representationcited by 1
  25. 2024Data Collection-free Masked Video Modelingcited by 1
  26. 2025Human Activity Recognition using RGB-Event based Sensors: A Multi-modal Heat Conduction Model and A Benchmark Datasetcited by 1
  27. 2022Learning Dense Correspondence from Synthetic Environmentscited by 0
  28. 2023Seeing the Pose in the Pixels: Learning Pose-Aware Representations in Vision Transformerscited by 0
  29. 2024GTAutoAct: An Automatic Datasets Generation Framework Based on Game Engine Redevelopment for Action Recognitioncited by 0
  30. 2026Curriculum-Based Strategies for Efficient Cross-Domain Action Recognitioncited by 0
  31. 2026SynMulti: Synthetic-to-Real Learning for Multimodal Video Understandingcited by 0
  32. 2026Identifying Ethical Biases in Action Recognition Modelscited by 0
  33. 2026Robust and Efficient Motion Reasoning for Privacy-Aware Classroom Incident Recognitioncited by 0
  34. 2026Generative Uncertainty as a Self-supervised Signal for Semantic Similarity Learningcited by 0