Semantic-aware Occlusion Filtering Neural Radiance Fields in the Wild
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Abstract (arXiv)
We present a learning framework for reconstructing neural scene representations from a small number of unconstrained tourist photos. Since each image contains transient occluders, decomposing the static and transient components is necessary to construct radiance fields with such in-the-wild photographs where existing methods require a lot of training data. We introduce SF-NeRF, aiming to disentangle those two components with only a few images given, which exploits semantic information without any supervision. The proposed method contains an occlusion filtering module that predicts the transient color and its opacity for each pixel, which enables the NeRF model to solely learn the static scene representation. This filtering module learns the transient phenomena guided by pixel-wise semantic features obtained by a trainable image encoder that can be trained across multiple scenes to learn the prior of transient objects. Furthermore, we present two techniques to prevent ambiguous decomposition and noisy results of the filtering module. We demonstrate that our method outperforms state-of-the-art novel view synthesis methods on Phototourism dataset in a few-shot setting.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 71 of its 80 references that are in the map. First posted on arXiv 5 Mar 2023.
Builds on
71 of 80 references.
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38 more
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50 most cited of 71 All 71 (JSON)
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Citing papers per year: 2023: 1; 2024: 4; 2025: 2; 2026: 2.
9 papers.
- 2024WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collectionscited by 33
- 2024NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentationcited by 25
- 2025RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGScited by 11
- 2024Distractor-free Generalizable 3D Gaussian Splattingcited by 8
- 2024IE-NeRF: Inpainting Enhanced Neural Radiance Fields in the Wildcited by 6
- 2025Geometric Prior-Guided Neural Implicit Surface Reconstruction in the Wildcited by 1
- 2023RANRAC: Robust Neural Scene Representations via Random Ray Consensuscited by 0
- 20263DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classificationcited by 0
- 2026MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scenecited by 0
- 2026MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scene20 Apr 2026
- 20263DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification8 Mar 2026
- 2025RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS3 Jun 2025
- 2025Geometric Prior-Guided Neural Implicit Surface Reconstruction in the Wild12 May 2025
- 2024Distractor-free Generalizable 3D Gaussian Splatting26 Nov 2024
- 2024IE-NeRF: Inpainting Enhanced Neural Radiance Fields in the Wild15 Jul 2024
- 2024WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collections4 Jun 2024
- 2024NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentation26 Mar 2024
- 2023RANRAC: Robust Neural Scene Representations via Random Ray Consensus15 Dec 2023