mlsanityData to 7 Oct 2026

EscapeCraft: A 3D Room Escape Environment for Benchmarking Complex Multimodal Reasoning Ability

arXiv 2503.10042 ↗First posted 13 Mar 2025cs.CVcited by 6

On the map: LLM reasoning → Multimodal reasoning

also in 1 more
Abstract (arXiv)

The rapid advancing of Multimodal Large Language Models (MLLMs) has spurred interest in complex multimodal reasoning tasks in the real-world and virtual environment, which require coordinating multiple abilities, including visual perception, visual reasoning, spatial awareness, and target deduction. However, existing evaluations primarily assess the final task completion, often degrading assessments to isolated abilities such as visual grounding and visual question answering. Less attention is given to comprehensively and quantitatively analyzing reasoning process in multimodal environments, which is crucial for understanding model behaviors and underlying reasoning mechanisms beyond merely task success. To address this, we introduce MM-Escape, an extensible benchmark for investigating multimodal reasoning, inspired by real-world escape games. MM-Escape emphasizes intermediate model behaviors alongside final task completion. To achieve this, we develop EscapeCraft, a customizable and open environment that enables models to engage in free-form exploration for assessing multimodal reasoning. Extensive experiments show that MLLMs, regardless of scale, can successfully complete the simplest room escape tasks, with some exhibiting human-like exploration strategies. Yet, performance dramatically drops as task difficulty increases. Moreover, we observe that performance bottlenecks vary across models, revealing distinct failure modes and limitations in their multimodal reasoning abilities, such as repetitive trajectories without adaptive exploration, getting stuck in corners due to poor visual spatial awareness, and ineffective use of acquired props, such as the key. We hope our work sheds light on new challenges in multimodal reasoning, and uncovers potential improvements in MLLMs capabilities.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Placed in Multimodal reasoning, one of 17 directions in LLM reasoning. Builds on 39 of its 50 references that are in the map. First posted on arXiv 13 Mar 2025.

Builds on

39 of 50 references.

Closest ancestors · 5

Same direction, newest first

  1. 2025Position: Multimodal Large Language Models Can Significantly Advance Scientific Reasoning5 Feb
  2. 2024Exploring the Reasoning Abilities of Multimodal Large Language Models (MLLMs): A Comprehensive Survey on Emerging Trends in Multimodal Reasoning10 Jan
  3. 2023Gemini in Reasoning: Unveiling Commonsense in Multimodal Large Language Models29 Dec
  4. 2023MM-REACT: Prompting ChatGPT for Multimodal Reasoning and Action20 Mar
  5. 2022Learn to Explain: Multimodal Reasoning via Thought Chains for Science Question Answering20 Sep

Other references · 34

  1. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
  2. 2023PaLM-E: An Embodied Multimodal Language Modelcited by 2,037
  3. 2024SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineeringcited by 1,628
  4. 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
  5. 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environmentscited by 1,134
  6. 2016Modeling Context in Referring Expressionscited by 1,054
  7. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
  8. 2019ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Taskscited by 773
  9. 2023EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understandingcited by 666
  10. 2024Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spacescited by 580
  11. 2021ClipCap: CLIP Prefix for Image Captioningcited by 557
  12. 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 396
22 more
  1. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
  2. 2018TextWorld: A Learning Environment for Text-based Gamescited by 304
  3. 2021TransVG: End-to-End Visual Grounding with Transformerscited by 269
  4. 2023Multimodal Foundation Models: From Specialists to General-Purpose Assistantscited by 247
  5. 2023Exploring Large Language Models for Communication Games: An Empirical Study on Werewolfcited by 238
  6. 2025EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agentscited by 213
  7. 2019MineRL: A Large-Scale Dataset of Minecraft Demonstrationscited by 210
  8. 2019A Fast and Accurate One-Stage Approach to Visual Groundingcited by 194
  9. 2023LLaVA-Plus: Learning to Use Tools for Creating Multimodal Agentscited by 188
  10. 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Modelscited by 170
  11. 2025Mobile-Agent-E: Self-Evolving Mobile Assistant for Complex Taskscited by 128
  12. 2024Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Taskscited by 83
  13. 2024Holistic Autonomous Driving Understanding by Bird's-Eye-View Injected Multi-Modal Large Modelscited by 75
  14. 2023MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perceptioncited by 67
  15. 2023Auto MC-Reward: Automated Dense Reward Design with Large Language Models for Minecraftcited by 60
  16. 2025EmbodiedEval: Evaluate Multimodal LLMs as Embodied Agentscited by 55
  17. 2024Retrieval-Augmented Embodied Agentscited by 30
  18. 2021JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learningcited by 28
  19. 2024Can VLMs Play Action Role-Playing Games? Take Black Myth Wukong as a Study Casecited by 23
  20. 2024LEGENT: Open Platform for Embodied Agentscited by 12
  21. 2024MLLM-SUL: Multimodal Large Language Model for Semantic Scene Understanding and Localization in Traffic Scenarioscited by 8
  22. 2024Will GPT-4 Run DOOM?cited by 6

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 3; 2026: 3.

6 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026VISTA: A Visual Harness for Reasoning in an Interactive World
  2. 2025V-MAGE: A Game Evaluation Framework for Assessing Vision-Centric Capabilities in Multimodal Large Language Models
  3. 2024ING-VP: MLLMs cannot Play Easy Vision-based Games Yet
  4. 2026Evaluating Time Awareness and Cross-modal Active Perception of Large Models via 4D Escape Room Task
  5. 2025Hyperphantasia: A Benchmark for Evaluating the Mental Visualization Capabilities of Multimodal LLMs
  6. 2025Play to Generalize: Learning to Reason Through Game Play
  7. 2024EscapeBench: Towards Advancing Creative Intelligence of Language Model Agents
  8. 2025MM-IQ: Benchmarking Human-Like Abstraction and Reasoning in Multimodal Models