mlsanityData to 7 Oct 2026

TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft

arXiv 2412.05255 ↗First posted 6 Dec 2024cs.AI cs.CL cs.CVcited by 20

Not on the map. Why?

Abstract (arXiv)

Collaboration is a cornerstone of society. In the real world, human teammates make use of multi-sensory data to tackle challenging tasks in ever-changing environments. It is essential for embodied agents collaborating in visually-rich environments replete with dynamic interactions to understand multi-modal observations and task specifications. To evaluate the performance of generalizable multi-modal collaborative agents, we present TeamCraft, a multi-modal multi-agent benchmark built on top of the open-world video game Minecraft. The benchmark features 55,000 task variants specified by multi-modal prompts, procedurally-generated expert demonstrations for imitation learning, and carefully designed protocols to evaluate model generalization capabilities. We also perform extensive analyses to better understand the limitations and strengths of existing approaches. Our results indicate that existing models continue to face significant challenges in generalizing to novel goals, scenes, and unseen numbers of agents. These findings underscore the need for further research in this area. The TeamCraft platform and dataset are publicly available at https://github.com/teamcraft-bench/teamcraft.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). Builds on 30 of its 67 references that are in the map. First posted on arXiv 6 Dec 2024.

Builds on

30 of 67 references.

References · 30

  1. 2023Visual Instruction Tuningcited by 7,792
  2. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
  3. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,519
  4. 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,143
  5. 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 903
  6. 2021CLIPort: What and Where Pathways for Robotic Manipulationcited by 617
  7. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
  8. 2022VIMA: General Robot Manipulation with Multimodal Promptscited by 403
  9. 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 396
  10. 2019On the Utility of Learning about Humans for Human-AI Coordinationcited by 345
  11. 2020Transporter Networks: Rearranging the Visual World for Robotic Manipulationcited by 342
  12. 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
18 more
  1. 2022SQA3D: Situated Question Answering in 3D Scenescited by 303
  2. 2017Emergence of Grounded Compositional Language in Multi-Agent Populationscited by 257
  3. 2023Building Cooperative Embodied Agents Modularly with Large Language Modelscited by 231
  4. 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Modelscited by 170
  5. 2020Watch-And-Help: A Challenge for Social Perception and Human-AI Collaborationcited by 131
  6. 2021Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Potcited by 97
  7. 2024PARTNR: A Benchmark for Planning and Reasoning in Embodied Multi-agent Taskscited by 78
  8. 2022VLMbench: A Compositional Benchmark for Vision-and-Language Manipulationcited by 68
  9. 2020Evolutionary Population Curriculum for Scaling Multi-Agent Reinforcement Learningcited by 47
  10. 2024COMBO: Compositional World Models for Embodied Multi-Agent Cooperationcited by 47
  11. 2024ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Promptingcited by 20
  12. 2023HandMeThat: Human-Robot Communication in Physical and Social Environmentscited by 19
  13. 2023Alexa Arena: A User-Centric Interactive Platform for Embodied AIcited by 18
  14. 2021The Neural MMO Platform for Massively Multiagent Researchcited by 17
  15. 2024MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical Needscited by 16
  16. 2019The Multi-Agent Reinforcement Learning in Malm"O (MARL"O) Competitioncited by 14
  17. 2024Inverse Attention Agents for Multi-Agent Systemscited by 3
  18. 2024SocialGFs: Learning Social Gradient Fields for Multi-Agent Reinforcement Learningcited by 2

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 6; 2026: 14.

20 papers.

Sort:

By area:

  1. 2025Why Do Multi-Agent LLM Systems Fail?cited by 559
  2. 2025From LLM Reasoning to Autonomous AI Agents: A Comprehensive Reviewcited by 146
  3. 2025Perception, Reason, Think, and Plan: A Survey on Large Multimodal Reasoning Modelscited by 89
  4. 2026A Survey of Agentic Reasoning for Large Language Models: Towards Recursively Self-Improving and Collective Agentscited by 47
  5. 2026MultiWorld: Scalable Multi-Agent Multi-View Video World Modelscited by 19
  6. 2025SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worldscited by 10
  7. 2025DeliveryBench: Can Agents Earn Profit in Real World?cited by 5
  8. 2025MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agentscited by 3
  9. 2026GameplayQA: A Benchmarking Framework for Decision-Dense POV-Synced Multi-Video Understanding of 3D Virtual Agentscited by 3
  10. 2026Seeing Together: Multi-Robot Cooperative Egocentric Spatial Reasoning with Multimodal Large Language Modelscited by 3
  11. 2026Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiversecited by 2
  12. 2026MECoBench: A Systematic Study of Multimodal Agent Collaboration in Embodied Environmentscited by 2
8 more
  1. 2026Can Current Agents Close the Discovery-to-Application Gap? A Case Study in Minecraftcited by 1
  2. 2026Multi-agent Framework for Time-Sensitive Complementary Collaboration in Minecraftcited by 1
  3. 2026Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubescited by 0
  4. 2026RTSGameBench: An RTS Benchmark for Strategic Reasoning by Vision-Language Modelscited by 0
  5. 2026GenCoord: Skill-Path Commitments under Private Informationcited by 0
  6. 2026CoCoBench: A Cooperative Coordination Benchmark for Embodied Multi-Agent Task Planningcited by 0
  7. 2026Lies We Can See: Joint Verbal and Non-Verbal Deception by VLM Agents in Embodied Social Interactionscited by 0
  8. 2026RoboTalk: Learning Multi-Robot Communication and Coordination from Multimodal Demonstrationscited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2025Collaborating Action by Action: A Multi-agent LLM Framework for Embodied Reasoning
  2. 2025CrafterDojo: A Suite of Foundation Models for Building Open-Ended Embodied Agents in Crafter
  3. 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft
  4. 2025Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents
  5. 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft
  6. 2024STEVE Series: Step-by-Step Construction of Agent Systems in Minecraft
  7. 2025Enabling Rapid Shared Human-AI Mental Model Alignment via the After-Action Review
  8. 2026Solaris: Building a Multiplayer Video World Model in Minecraft