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pixelLOG: Logging of Online Gameplay for Cognitive Research

arXiv 2602.08941 ↗First posted 9 Feb 2026cs.HC cs.AIcited by 0

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Abstract (arXiv)

Traditional cognitive assessments often rely on isolated, output-focused measurements that may fail to capture the complexity of human cognition in naturalistic settings. We present pixelLOG, a high-performance data collection framework for Spigot-based Minecraft servers designed specifically for process-based cognitive research. Unlike existing frameworks tailored only for artificial intelligence agents, pixelLOG also enables human behavioral tracking in multi-player/multi-agent environments. Operating at configurable frequencies up to and exceeding 20 updates per second, the system captures comprehensive behavioral data through a hybrid approach of active state polling and passive event monitoring. By leveraging Spigot's extensible API, pixelLOG facilitates robust session isolation and produces structured JSON outputs integrable with standard analytical pipelines. This framework bridges the gap between decontextualized laboratory assessments and richer, more ecologically valid tasks, enabling high-resolution analysis of cognitive processes as they unfold in complex, virtual environments.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 5 of its 11 references that are in the map. First posted on arXiv 9 Feb 2026.

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5 of 11 references.

References · 5

  1. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
  2. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
  3. 2023JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Modelscited by 170
  4. 2023MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perceptioncited by 67
  5. 2025Interactive Virtual Games: Winners for Deep Cognitive Assessmentcited by 2

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