Optimus-3: Dual-Router Aligned Mixture-of-Experts Agent with Dual-Granularity Reasoning-Aware Policy Optimization
On the map: Mixture-of-experts → MoE in reinforcement learning and robotics
Abstract (arXiv)
Developing generalist agents capable of solving open-ended tasks in visually rich, dynamic environments remains a core pursuit of embodied AI. While Minecraft has emerged as a compelling benchmark, existing agents often suffer from fragmented cognitive abilities, lacking the synergy between reflexive execution (System 1) and deliberative reasoning (System 2). In this paper, we introduce Optimus-3, a generalist agent that organically integrates these dual capabilities within a unified framework. To achieve this, we address three fundamental challenges. First, to overcome the scarcity of reasoning data, we propose a Knowledge-Enhanced Automated Data Generation Pipeline. It synthesizes high-quality System 2 reasoning traces from raw System 1 interaction trajectories, effectively mitigating hallucinations via injection of domain knowledge. We release the resulting dataset, textbfOptimusM4, to the community. Second, to reconcile the dichotomous computational requirements of the dual systems, we design a Dual-Router Aligned MoE Architecture. It employs a Task Router to prevent task interference via parameter decoupling, and a Layer Router to dynamically modulate reasoning depth, creating a computational ``Fast Path'' for System 1 and a ``Deep Path'' for System 2. Third, to activate the reasoning capabilities of System 2, we propose Dual-Granularity Reasoning-Aware Policy Optimization (DGRPO) algorithm. It enforces Process-Outcome Co-Supervision via dual-granularity dense rewards, ensuring consistency between the thought process and the answer. Extensive evaluations demonstrate that Optimus-3 surpasses existing state-of-the-art methods on both System~2 (21% on Planning, 66% on Captioning, 76% on Embodied QA, 3.4× on Grounding, and 18% on Reflection) and System~1 (3% on Long-Horizon Action) tasks, with a notable 60% success rate on open-ended tasks.
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Placed in MoE in reinforcement learning and robotics, one of 12 directions in Mixture-of-experts. Builds on 33 of its 63 references that are in the map. First posted on arXiv 12 Jun 2025.
Builds on
33 of 63 references.
References · 33
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21 more
- 2024DeepSeek-VL: Towards Real-World Vision-Language Understandingcited by 733
- 2018Object Hallucination in Image Captioningcited by 669
- 2024From Generation to Judgment: Opportunities and Challenges of LLM-as-a-judgecited by 494
- 2023Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agentscited by 398
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- 2025A Comprehensive Survey of Mixture-of-Experts: Algorithms, Theory, and Applicationscited by 91
- 2024Video as the New Language for Real-World Decision Makingcited by 87
- 2024Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Taskscited by 84
- 2024Scaling Instructable Agents Across Many Simulated Worldscited by 71
- 2023MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perceptioncited by 67
- 2024MoMa: Efficient Early-Fusion Pre-training with Mixture of Modality-Aware Expertscited by 62
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Citing papers per year: 2025: 2; 2026: 11.
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- 2025A Survey of Reinforcement Learning for Large Reasoning Modelscited by 180
- 2026Global Prior Meets Local Consistency: Dual-Memory Augmented Vision-Language-Action Model for Efficient Robotic Manipulationcited by 20
- 2026MAGNET: Towards Adaptive GUI Agents with Memory-Driven Knowledge Evolutioncited by 9
- 2026ConsisVLA-4D: Advancing Spatiotemporal Consistency in Efficient 3D-Perception and 4D-Reasoning for Robotic Manipulationcited by 6
- 2026PhyAgentOS: A Self-Evolving Operating System for Embodied Agents with Decoupled Cognitive Planning and Physical Executioncited by 6
- 2025DETACH: Cross-domain Learning for Long-Horizon Tasks via Mixture of Disentangled Expertscited by 5
- 2026TINA: Text-Free Inversion Attack for Unlearned Text-to-Image Diffusion Modelscited by 4
- 2026SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agentscited by 3
- 2026TINA+: Probing Residual Visual Knowledge in Unlearned Diffusion Models via Diffusion-Consistent Text-Free Inversioncited by 1
- 2026SurgGoal: Rethinking Surgical Planning Evaluation via Goal-Satisfiabilitycited by 0
- 2026Spark: Modular Spiking Neural Networkscited by 0
- 2026LookAgain: Closed-Loop GUI Grounding with Visually Grounded Reflectioncited by 0
1 more
- 2026MC-EvoBench: Auditing Experience-Driven Self-Improvement in Minecraft Agents9 Oct 2026
- 2026TINA+: Probing Residual Visual Knowledge in Unlearned Diffusion Models via Diffusion-Consistent Text-Free Inversion18 Aug 2026
- 2026LookAgain: Closed-Loop GUI Grounding with Visually Grounded Reflection10 Aug 2026
- 2026PhyAgentOS: A Self-Evolving Operating System for Embodied Agents with Decoupled Cognitive Planning and Physical Execution18 Jul 2026
- 2026SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agents18 May 2026
- 2026ConsisVLA-4D: Advancing Spatiotemporal Consistency in Efficient 3D-Perception and 4D-Reasoning for Robotic Manipulation6 May 2026
- 2026TINA: Text-Free Inversion Attack for Unlearned Text-to-Image Diffusion Models18 Mar 2026
- 2026Global Prior Meets Local Consistency: Dual-Memory Augmented Vision-Language-Action Model for Efficient Robotic Manipulation22 Feb 2026
- 2026Spark: Modular Spiking Neural Networks2 Feb 2026
- 2026MAGNET: Towards Adaptive GUI Agents with Memory-Driven Knowledge Evolution27 Jan 2026
- 2026SurgGoal: Rethinking Surgical Planning Evaluation via Goal-Satisfiability15 Jan 2026
- 2025A Survey of Reinforcement Learning for Large Reasoning Models10 Sep 2025
- 2025DETACH: Cross-domain Learning for Long-Horizon Tasks via Mixture of Disentangled Expertscited by 5
- 2026SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agentscited by 3
- 2026Spark: Modular Spiking Neural Networkscited by 0
- 2026LookAgain: Closed-Loop GUI Grounding with Visually Grounded Reflectioncited by 0
- 2026MC-EvoBench: Auditing Experience-Driven Self-Improvement in Minecraft Agentscited by 0
- 2026MC-EvoBench: Auditing Experience-Driven Self-Improvement in Minecraft Agents9 Oct 2026
- 2026LookAgain: Closed-Loop GUI Grounding with Visually Grounded Reflection10 Aug 2026
- 2026SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agents18 May 2026
- 2026Spark: Modular Spiking Neural Networks2 Feb 2026
- 2025DETACH: Cross-domain Learning for Long-Horizon Tasks via Mixture of Disentangled Experts11 Aug 2025
Similar, not cited
Close in wording, no citation either way
- 2025Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy
- 2025OpenHA: A Series of Open-Source Hierarchical Agentic Models in Minecraft
- 2025Collaborating Action by Action: A Multi-agent LLM Framework for Embodied Reasoning
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge
- 2026MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft
- 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft
- 2025BAR: A Backward Reasoning based Agent for Complex Minecraft Tasks
- 2026WISE: A Long-Horizon Agent in Minecraft with Why-Which Reasoning