Deep SVBRDF Estimation on Real Materials
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Abstract (arXiv)
Recent work has demonstrated that deep learning approaches can successfully be used to recover accurate estimates of the spatially-varying BRDF (SVBRDF) of a surface from as little as a single image. Closer inspection reveals, however, that most approaches in the literature are trained purely on synthetic data, which, while diverse and realistic, is often not representative of the richness of the real world. In this paper, we show that training such networks exclusively on synthetic data is insufficient to achieve adequate results when tested on real data. Our analysis leverages a new dataset of real materials obtained with a novel portable multi-light capture apparatus. Through an extensive series of experiments and with the use of a novel deep learning architecture, we explore two strategies for improving results on real data: finetuning, and a per-material optimization procedure. We show that adapting network weights to real data is of critical importance, resulting in an approach which significantly outperforms previous methods for SVBRDF estimation on real materials. Dataset and code are available at https://lvsn.github.io/real-svbrdf
Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 Oct 2020.
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Citing papers per year: 2021: 2; 2022: 2; 2023: 4; 2024: 3; 2025: 2; 2026: 2.
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- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
- 2021AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANscited by 49
- 2023NeMF: Inverse Volume Rendering with Neural Microflake Fieldcited by 34
- 2023Material Palette: Extraction of Materials from a Single Imagecited by 28
- 2024Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relightingcited by 18
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generationcited by 7
- 2023NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Renderingcited by 6
- 2024MaterialSeg3D: Segmenting Dense Materials from 2D Priors for 3D Assetscited by 6
- 2023NDJIR: Neural Direct and Joint Inverse Rendering for Geometry, Lights, and Materials of Real Objectcited by 1
- 2022Deep scene-scale material estimation from multi-view indoor capturescited by 0
- 2024Incorporating dense metric depth into neural 3D representations for view synthesis and relightingcited by 0
- 2026From Unity Simulation to Diffusion-Based Augmentation: Quantifying Dataset Balance for Robust Object Detection29 Sep 2026
- 2026DealMaTe: Multi-Dimensional Material Transfer via Diffusion Transformer15 May 2026
- 2025MatE: Material Extraction from Single-Image via Geometric Prior20 Dec 2025
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation9 Oct 2025
- 2024Incorporating dense metric depth into neural 3D representations for view synthesis and relighting4 Sep 2024
- 2024MaterialSeg3D: Segmenting Dense Materials from 2D Priors for 3D Assets22 Apr 2024
- 2024Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relighting17 Jan 2024
- 2023Material Palette: Extraction of Materials from a Single Image28 Nov 2023
- 2023NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Rendering13 Jun 2023
- 2023NeMF: Inverse Volume Rendering with Neural Microflake Field3 Apr 2023
- 2023NDJIR: Neural Direct and Joint Inverse Rendering for Geometry, Lights, and Materials of Real Object2 Feb 2023
- 2022Deep scene-scale material estimation from multi-view indoor captures15 Nov 2022
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
- 2021AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANscited by 49
- 2023NeMF: Inverse Volume Rendering with Neural Microflake Fieldcited by 34
- 2023Material Palette: Extraction of Materials from a Single Imagecited by 28
- 2024Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relightingcited by 18
- 2023NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Renderingcited by 6
- 2023NDJIR: Neural Direct and Joint Inverse Rendering for Geometry, Lights, and Materials of Real Objectcited by 1
- 2022Deep scene-scale material estimation from multi-view indoor capturescited by 0
- 2024Incorporating dense metric depth into neural 3D representations for view synthesis and relightingcited by 0
- 2025MatE: Material Extraction from Single-Image via Geometric Priorcited by 0
- 2026From Unity Simulation to Diffusion-Based Augmentation: Quantifying Dataset Balance for Robust Object Detectioncited by 0
- 2026From Unity Simulation to Diffusion-Based Augmentation: Quantifying Dataset Balance for Robust Object Detection29 Sep 2026
- 2025MatE: Material Extraction from Single-Image via Geometric Prior20 Dec 2025
- 2024Incorporating dense metric depth into neural 3D representations for view synthesis and relighting4 Sep 2024
- 2024Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relighting17 Jan 2024
- 2023Material Palette: Extraction of Materials from a Single Image28 Nov 2023
- 2023NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Rendering13 Jun 2023
- 2023NeMF: Inverse Volume Rendering with Neural Microflake Field3 Apr 2023
- 2023NDJIR: Neural Direct and Joint Inverse Rendering for Geometry, Lights, and Materials of Real Object2 Feb 2023
- 2022Deep scene-scale material estimation from multi-view indoor captures15 Nov 2022
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections31 May 2022
- 2021AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANs11 Dec 2021
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition27 Oct 2021