Multiview Textured Mesh Recovery by Differentiable Rendering
Not on the map. Why?
Abstract (arXiv)
Although having achieved the promising results on shape and color recovery through self-supervision, the multi-layer perceptrons-based methods usually suffer from heavy computational cost on learning the deep implicit surface representation. Since rendering each pixel requires a forward network inference, it is very computational intensive to synthesize a whole image. To tackle these challenges, we propose an effective coarse-to-fine approach to recover the textured mesh from multi-views in this paper. Specifically, a differentiable Poisson Solver is employed to represent the object's shape, which is able to produce topology-agnostic and watertight surfaces. To account for depth information, we optimize the shape geometry by minimizing the differences between the rendered mesh and the predicted depth from multi-view stereo. In contrast to the implicit neural representation on shape and color, we introduce a physically based inverse rendering scheme to jointly estimate the environment lighting and object's reflectance, which is able to render the high resolution image at real-time. The texture of the reconstructed mesh is interpolated from a learnable dense texture grid. We have conducted the extensive experiments on several multi-view stereo datasets, whose promising results demonstrate the efficacy of our proposed approach. The code is available at https://github.com/l1346792580123/diff.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 19 of its 48 references that are in the map. First posted on arXiv 25 May 2022.
Builds on
19 of 48 references.
References · 19
- 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
- 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 781
- 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 780
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2019PointRend: Image Segmentation as Renderingcited by 439
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2018DeepMVS: Learning Multi-view Stereopsiscited by 277
- 2019Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inferencecited by 252
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
- 2021Shape As Points: A Differentiable Poisson Solvercited by 186
7 more
- 2019DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracingcited by 179
- 2019SDFDiff: Differentiable Rendering of Signed Distance Fields for 3D Shape Optimizationcited by 159
- 2020MeshSDF: Differentiable Iso-Surface Extractioncited by 112
- 2020Visibility-aware Multi-view Stereo Networkcited by 97
- 2021Learning Signed Distance Field for Multi-view Surface Reconstructioncited by 76
- 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
- 2020SPU-Net: Self-Supervised Point Cloud Upsampling by Coarse-to-Fine Reconstruction with Self-Projection Optimizationcited by 26
Built on by
Citing papers per year: 2022: 1; 2023: 3; 2024: 3; 2025: 1.
8 papers.
- 2024StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splattingcited by 19
- 2023TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Renderingcited by 7
- 2023NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Renderingcited by 6
- 2023Dynamic Appearance Particle Neural Radiance Fieldcited by 6
- 2025Point2Quad: Generating Quad Meshes from Point Clouds via Face Predictioncited by 4
- 2024Fine-Grained Multi-View Hand Reconstruction Using Inverse Renderingcited by 3
- 2024GBR: Generative Bundle Refinement for High-fidelity Gaussian Splatting with Enhanced Mesh Reconstructioncited by 3
- 2022OrthoGAN:High-Precision Image Generation for Teeth Orthodontic Visualizationcited by 0
- 2025Point2Quad: Generating Quad Meshes from Point Clouds via Face Prediction28 Apr 2025
- 2024GBR: Generative Bundle Refinement for High-fidelity Gaussian Splatting with Enhanced Mesh Reconstruction8 Dec 2024
- 2024StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splatting6 Oct 2024
- 2024Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering8 Jul 2024
- 2023Dynamic Appearance Particle Neural Radiance Field11 Oct 2023
- 2023NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Rendering13 Jun 2023
- 2023TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable Rendering27 Mar 2023
- 2022OrthoGAN:High-Precision Image Generation for Teeth Orthodontic Visualization29 Dec 2022