mlsanityData to 14 Oct 2026

F"urElise: Capturing and Physically Synthesizing Hand Motions of Piano Performance

arXiv 2410.05791 ↗First posted 8 Oct 2024cs.GR cs.AI cs.SDcited by 10

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Abstract (arXiv)

Piano playing requires agile, precise, and coordinated hand control that stretches the limits of dexterity. Hand motion models with the sophistication to accurately recreate piano playing have a wide range of applications in character animation, embodied AI, biomechanics, and VR/AR. In this paper, we construct a first-of-its-kind large-scale dataset that contains approximately 10 hours of 3D hand motion and audio from 15 elite-level pianists playing 153 pieces of classical music. To capture natural performances, we designed a markerless setup in which motions are reconstructed from multi-view videos using state-of-the-art pose estimation models. The motion data is further refined via inverse kinematics using the high-resolution MIDI key-pressing data obtained from sensors in a specialized Yamaha Disklavier piano. Leveraging the collected dataset, we developed a pipeline that can synthesize physically-plausible hand motions for musical scores outside of the dataset. Our approach employs a combination of imitation learning and reinforcement learning to obtain policies for physics-based bimanual control involving the interaction between hands and piano keys. To solve the sampling efficiency problem with the large motion dataset, we use a diffusion model to generate natural reference motions, which provide high-level trajectory and fingering (finger order and placement) information. However, the generated reference motion alone does not provide sufficient accuracy for piano performance modeling. We then further augmented the data by using musical similarity to retrieve similar motions from the captured dataset to boost the precision of the RL policy. With the proposed method, our model generates natural, dexterous motions that generalize to music from outside the training dataset.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 28 of its 53 references that are in the map. First posted on arXiv 8 Oct 2024.

Builds on

28 of 53 references.

References · 28

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16 more
  1. 2023Object Motion Guided Human Motion Synthesiscited by 212
  2. 2022Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Modelscited by 190
  3. 2022Embodied Hands: Modeling and Capturing Hands and Bodies Togethercited by 181
  4. 2024DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulationcited by 160
  5. 2017Learning human behaviors from motion capture by adversarial imitationcited by 77
  6. 2020High-resolution Piano Transcription with Pedals by Regressing Onset and Offset Timescited by 61
  7. 2017Audio to Body Dynamicscited by 48
  8. 2023Hierarchical Planning and Control for Box Loco-Manipulationcited by 44
  9. 2024GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusioncited by 35
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 7.

10 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024RP1M: A Large-Scale Motion Dataset for Piano Playing with Bi-Manual Dexterous Robot Hands
  2. 2026Enforcing Human-like Kinematics in Dexterous Piano Playing via Adversarial Posture Regularization ↗
  3. 2026Expressive Robotic Pianist: Mastering Complex Piano Repertoire with Graph-Mimic and Musical Dynamics ↗
  4. 2025Dexterous Robotic Piano Playing at Scale
  5. 2025PANDORA: Diffusion Policy Learning for Dexterous Robotic Piano Playing
  6. 2026Music-JEPA: Learning a World Model of Sound from Action
  7. 2026DexDrummer: In-Hand, Contact-Rich, and Long-Horizon Dexterous Robot Drumming ↗
  8. 2025Scaling Self-Supervised Representation Learning for Symbolic Piano Performance