mlsanityData to 13 Oct 2026

HQ3DAvatar: High Quality Controllable 3D Head Avatar

arXiv 2303.14471 ↗First posted 25 Mar 2023cs.CV cs.GRcited by 9

Not on the map. Why?

Abstract (arXiv)

Multi-view volumetric rendering techniques have recently shown great potential in modeling and synthesizing high-quality head avatars. A common approach to capture full head dynamic performances is to track the underlying geometry using a mesh-based template or 3D cube-based graphics primitives. While these model-based approaches achieve promising results, they often fail to learn complex geometric details such as the mouth interior, hair, and topological changes over time. This paper presents a novel approach to building highly photorealistic digital head avatars. Our method learns a canonical space via an implicit function parameterized by a neural network. It leverages multiresolution hash encoding in the learned feature space, allowing for high-quality, faster training and high-resolution rendering. At test time, our method is driven by a monocular RGB video. Here, an image encoder extracts face-specific features that also condition the learnable canonical space. This encourages deformation-dependent texture variations during training. We also propose a novel optical flow based loss that ensures correspondences in the learned canonical space, thus encouraging artifact-free and temporally consistent renderings. We show results on challenging facial expressions and show free-viewpoint renderings at interactive real-time rates for medium image resolutions. Our method outperforms all existing approaches, both visually and numerically. We will release our multiple-identity dataset to encourage further research. Our Project page is available at: https://vcai.mpi-inf.mpg.de/projects/HQ3DAvatar/

Key facts. Cited by 9 papers in the map (data through 13 Oct 2026). Builds on 49 of its 68 references that are in the map. First posted on arXiv 25 Mar 2023.

Builds on

49 of 68 references.

References · 49

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,082
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,712
  3. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,686
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,610
  5. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
  6. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,195
  7. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  8. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  9. 2020pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesiscited by 708
  10. 2020Face2Face: Real-time Face Capture and Reenactment of RGB Videoscited by 631
  11. 2021StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesiscited by 477
  12. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 466
37 more
  1. 2020One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencingcited by 442
  2. 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
  3. 2021Advances in Neural Renderingcited by 365
  4. 2021StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generationcited by 289
  5. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  6. 20193D Morphable Face Models -- Past, Present and Futurecited by 269
  7. 2018Deep Video Portraitscited by 267
  8. 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 230
  9. 2021HeadNeRF: A Real-time NeRF-based Parametric Head Modelcited by 228
  10. 2021GRAM: Generative Radiance Manifolds for 3D-Aware Image Generationcited by 216
  11. 2021Neural Head Avatars from Monocular RGB Videoscited by 213
  12. 2020Real-Time High-Resolution Background Mattingcited by 172
  13. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  14. 2018Deep Appearance Models for Face Renderingcited by 164
  15. 2019GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstructioncited by 150
  16. 2017Morphable Face Models - An Open Frameworkcited by 138
  17. 2021Layered Neural Atlases for Consistent Video Editingcited by 137
  18. 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
  19. 2021Pixel Codec Avatarscited by 126
  20. 2022RigNeRF: Fully Controllable Neural 3D Portraitscited by 126
  21. 2017Self-supervised Multi-level Face Model Learning for Monocular Reconstruction at over 250 Hzcited by 91
  22. 2019Towards High-fidelity Nonlinear 3D Face Morphable Modelcited by 91
  23. 2021H3D-Net: Few-Shot High-Fidelity 3D Head Reconstructioncited by 81
  24. 2020Learning Compositional Radiance Fields of Dynamic Human Headscited by 78
  25. 2022KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypointscited by 77
  26. 2022GRAM-HD: 3D-Consistent Image Generation at High Resolution with Generative Radiance Manifoldscited by 73
  27. 2020Towards High-Fidelity 3D Face Reconstruction from In-the-Wild Images Using Graph Convolutional Networkscited by 51
  28. 2021AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANscited by 49
  29. 2021PVA: Pixel-aligned Volumetric Avatarscited by 40
  30. 20233DAvatarGAN: Bridging Domains for Personalized Editable Avatarscited by 38
  31. 2022Controllable 3D Face Synthesis with Conditional Generative Occupancy Fieldscited by 37
  32. 2020Learning Complete 3D Morphable Face Models from Images and Videoscited by 35
  33. 2021Learned Spatial Representations for Few-shot Talking-Head Synthesiscited by 32
  34. 2022High-fidelity Facial Avatar Reconstruction from Monocular Video with Generative Priorscited by 28
  35. 2022Facial Geometric Detail Recovery via Implicit Representationcited by 27
  36. 2019Synthesizing facial photometries and corresponding geometries using generative adversarial networkscited by 11
  37. 2022FLNeRF: 3D Facial Landmarks Estimation in Neural Radiance Fieldscited by 2

Built on by

Cited by year

Citing papers per year: 2023: 5; 2024: 4.

9 papers.