Mix Dimension in Poincar'e Geometry for 3D Skeleton-based Action Recognition
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Abstract (arXiv)
Graph Convolutional Networks (GCNs) have already demonstrated their powerful ability to model the irregular data, e.g., skeletal data in human action recognition, providing an exciting new way to fuse rich structural information for nodes residing in different parts of a graph. In human action recognition, current works introduce a dynamic graph generation mechanism to better capture the underlying semantic skeleton connections and thus improves the performance. In this paper, we provide an orthogonal way to explore the underlying connections. Instead of introducing an expensive dynamic graph generation paradigm, we build a more efficient GCN on a Riemann manifold, which we think is a more suitable space to model the graph data, to make the extracted representations fit the embedding matrix. Specifically, we present a novel spatial-temporal GCN (ST-GCN) architecture which is defined via the Poincar'e geometry such that it is able to better model the latent anatomy of the structure data. To further explore the optimal projection dimension in the Riemann space, we mix different dimensions on the manifold and provide an efficient way to explore the dimension for each ST-GCN layer. With the final resulted architecture, we evaluate our method on two current largest scale 3D datasets, i.e., NTU RGB+D and NTU RGB+D 120. The comparison results show that the model could achieve a superior performance under any given evaluation metrics with only 40% model size when compared with the previous best GCN method, which proves the effectiveness of our model.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). First posted on arXiv 30 Jul 2020.
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Citing papers per year: 2021: 3; 2022: 5; 2023: 4; 2024: 0; 2025: 2.
14 papers.
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- 2021Hyperbolic Deep Neural Networks: A Surveycited by 138
- 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
- 2021Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimationcited by 62
- 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representationscited by 42
- 2022Hyperbolic Graph Neural Networks: A Review of Methods and Applicationscited by 40
- 2022kHGCN: Tree-likeness Modeling via Continuous and Discrete Curvature Learningcited by 14
- 2022Skeleton-based Action Recognition via Adaptive Cross-Form Learningcited by 12
- 2023Learning Weakly Supervised Audio-Visual Violence Detection in Hyperbolic Spacecited by 12
- 2023Dynamic Hyperbolic Attention Network for Fine Hand-object Reconstructioncited by 10
- 2022Bipartite Graph Reasoning GANs for Person Pose and Facial Image Synthesiscited by 9
- 2022Autoencoding Hyperbolic Representation for Adversarial Generationcited by 7
- 2023Hyperbolic Geometry in Computer Vision: A Surveycited by 4
- 2025EHGCN: Hierarchical Euclidean-Hyperbolic Fusion via Motion-Aware GCN for Hybrid Event Stream Perception23 Apr 2025
- 2025Multi-Order Hyperbolic Graph Convolution and Aggregated Attention for Social Event Detection1 Feb 2025
- 2023Dynamic Hyperbolic Attention Network for Fine Hand-object Reconstruction6 Sep 2023
- 2023Learning Weakly Supervised Audio-Visual Violence Detection in Hyperbolic Space30 May 2023
- 2023Hyperbolic Geometry in Computer Vision: A Survey21 Apr 2023
- 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representations10 Mar 2023
- 2022kHGCN: Tree-likeness Modeling via Continuous and Discrete Curvature Learning4 Dec 2022
- 2022Bipartite Graph Reasoning GANs for Person Pose and Facial Image Synthesis12 Nov 2022
- 2022Skeleton-based Action Recognition via Adaptive Cross-Form Learning30 Jun 2022
- 2022Hyperbolic Graph Neural Networks: A Review of Methods and Applications28 Feb 2022
- 2022Autoencoding Hyperbolic Representation for Adversarial Generation30 Jan 2022
- 2021Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimation16 Aug 2021
2 more
- 2021Skeleton-Contrastive 3D Action Representation Learning8 Aug 2021
- 2021Hyperbolic Deep Neural Networks: A Survey12 Jan 2021
- 2021Hyperbolic Deep Neural Networks: A Surveycited by 138
- 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
- 2021Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimationcited by 62
- 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representationscited by 42
- 2022Hyperbolic Graph Neural Networks: A Review of Methods and Applicationscited by 40
- 2022kHGCN: Tree-likeness Modeling via Continuous and Discrete Curvature Learningcited by 14
- 2022Skeleton-based Action Recognition via Adaptive Cross-Form Learningcited by 12
- 2023Learning Weakly Supervised Audio-Visual Violence Detection in Hyperbolic Spacecited by 12
- 2023Dynamic Hyperbolic Attention Network for Fine Hand-object Reconstructioncited by 10
- 2022Bipartite Graph Reasoning GANs for Person Pose and Facial Image Synthesiscited by 9
- 2022Autoencoding Hyperbolic Representation for Adversarial Generationcited by 7
- 2023Hyperbolic Geometry in Computer Vision: A Surveycited by 4
12 most cited of 14 All 14 (JSON)
- 2025EHGCN: Hierarchical Euclidean-Hyperbolic Fusion via Motion-Aware GCN for Hybrid Event Stream Perception23 Apr 2025
- 2025Multi-Order Hyperbolic Graph Convolution and Aggregated Attention for Social Event Detection1 Feb 2025
- 2023Dynamic Hyperbolic Attention Network for Fine Hand-object Reconstruction6 Sep 2023
- 2023Learning Weakly Supervised Audio-Visual Violence Detection in Hyperbolic Space30 May 2023
- 2023Hyperbolic Geometry in Computer Vision: A Survey21 Apr 2023
- 2023HYperbolic Self-Paced Learning for Self-Supervised Skeleton-based Action Representations10 Mar 2023
- 2022kHGCN: Tree-likeness Modeling via Continuous and Discrete Curvature Learning4 Dec 2022
- 2022Bipartite Graph Reasoning GANs for Person Pose and Facial Image Synthesis12 Nov 2022
- 2022Skeleton-based Action Recognition via Adaptive Cross-Form Learning30 Jun 2022
- 2022Hyperbolic Graph Neural Networks: A Review of Methods and Applications28 Feb 2022
- 2022Autoencoding Hyperbolic Representation for Adversarial Generation30 Jan 2022
- 2021Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimation16 Aug 2021
12 newest of 14 All 14 (JSON)