Physics-Based Rigid Body Object Tracking and Friction Filtering From RGB-D Videos
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Abstract (arXiv)
Physics-based understanding of object interactions from sensory observations is an essential capability in augmented reality and robotics. It enables to capture the properties of a scene for simulation and control. In this paper, we propose a novel approach for real-to-sim which tracks rigid objects in 3D from RGB-D images and infers physical properties of the objects. We use a differentiable physics simulation as state-transition model in an Extended Kalman Filter which can model contact and friction for arbitrary mesh-based shapes and in this way estimate physically plausible trajectories. We demonstrate that our approach can filter position, orientation, velocities, and concurrently can estimate the coefficient of friction of the objects. We analyze our approach on various sliding scenarios in synthetic image sequences of single objects and colliding objects. We also demonstrate and evaluate our approach on a real-world dataset. We make our novel benchmark datasets publicly available to foster future research in this novel problem setting and comparison with our method.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 35 of its 64 references that are in the map. First posted on arXiv 27 Sep 2023.
Builds on
35 of 64 references.
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