GenDOM: Generalizable One-shot Deformable Object Manipulation with Parameter-Aware Policy
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Abstract (arXiv)
Due to the inherent uncertainty in their deformability during motion, previous methods in deformable object manipulation, such as rope and cloth, often required hundreds of real-world demonstrations to train a manipulation policy for each object, which hinders their applications in our ever-changing world. To address this issue, we introduce GenDOM, a framework that allows the manipulation policy to handle different deformable objects with only a single real-world demonstration. To achieve this, we augment the policy by conditioning it on deformable object parameters and training it with a diverse range of simulated deformable objects so that the policy can adjust actions based on different object parameters. At the time of inference, given a new object, GenDOM can estimate the deformable object parameters with only a single real-world demonstration by minimizing the disparity between the grid density of point clouds of real-world demonstrations and simulations in a differentiable physics simulator. Empirical validations on both simulated and real-world object manipulation setups clearly show that our method can manipulate different objects with a single demonstration and significantly outperforms the baseline in both environments (a 62% improvement for in-domain ropes and a 15% improvement for out-of-distribution ropes in simulation, as well as a 26% improvement for ropes and a 50% improvement for cloths in the real world), demonstrating the effectiveness of our approach in one-shot deformable object manipulation.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 37 of its 49 references that are in the map. First posted on arXiv 16 Sep 2023.
Builds on
37 of 49 references.
References · 37
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25 more
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Built on by
Citing papers per year: 2025: 1; 2026: 2.
3 papers.
- 2025A Distributional Treatment of Real2Sim2Real for Object-Centric Agent Adaptation in Vision-Driven Deformable Linear Object Manipulationcited by 1
- 2026Wiggle and Go! System Identification for Zero-Shot Dynamic Rope Manipulationcited by 0
- 2026Online Material Estimation for Conditioned Diffusion Policy in Shaping Deformable Linear Objectscited by 0
- 2026Online Material Estimation for Conditioned Diffusion Policy in Shaping Deformable Linear Objects11 Sep 2026
- 2026Wiggle and Go! System Identification for Zero-Shot Dynamic Rope Manipulation23 Apr 2026
- 2025A Distributional Treatment of Real2Sim2Real for Object-Centric Agent Adaptation in Vision-Driven Deformable Linear Object Manipulation25 Feb 2025