mlsanityData to 7 Oct 2026

Dynamic Multi-View Scene Reconstruction Using Neural Implicit Surface

arXiv 2303.00050 ↗First posted 28 Feb 2023cs.CVcited by 6

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Abstract (arXiv)

Reconstructing general dynamic scenes is important for many computer vision and graphics applications. Recent works represent the dynamic scene with neural radiance fields for photorealistic view synthesis, while their surface geometry is under-constrained and noisy. Other works introduce surface constraints to the implicit neural representation to disentangle the ambiguity of geometry and appearance field for static scene reconstruction. To bridge the gap between rendering dynamic scenes and recovering static surface geometry, we propose a template-free method to reconstruct surface geometry and appearance using neural implicit representations from multi-view videos. We leverage topology-aware deformation and the signed distance field to learn complex dynamic surfaces via differentiable volume rendering without scene-specific prior knowledge like template models. Furthermore, we propose a novel mask-based ray selection strategy to significantly boost the optimization on challenging time-varying regions. Experiments on different multi-view video datasets demonstrate that our method achieves high-fidelity surface reconstruction as well as photorealistic novel view synthesis.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 22 of its 27 references that are in the map. First posted on arXiv 28 Feb 2023.

Builds on

22 of 27 references.

References · 22

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  4. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  5. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  6. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  7. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  8. 2020Implicit Geometric Regularization for Learning Shapescited by 707
  9. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  10. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  11. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  12. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
10 more
  1. 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
  2. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  3. 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
  4. 2020Real-Time High-Resolution Background Mattingcited by 172
  5. 2021Improving neural implicit surfaces geometry with patch warpingcited by 136
  6. 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
  7. 2022Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesiscited by 40
  8. 2022Recovering Fine Details for Neural Implicit Surface Reconstructioncited by 15
  9. 2021Learning Implicit Body Representations from Double Diffusion Based Neural Radiance Fieldscited by 5
  10. 2022Accurate Human Body Reconstruction for Volumetric Videocited by 3

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Cited by year

Citing papers per year: 2023: 1; 2024: 4; 2025: 1.

6 papers.