Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texture
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Abstract (arXiv)
Significant progress has been made for speech-driven 3D face animation, but most works focus on learning the motion of mesh/geometry, ignoring the impact of dynamic texture. In this work, we reveal that dynamic texture plays a key role in rendering high-fidelity talking avatars, and introduce a high-resolution 4D dataset TexTalk4D, consisting of 100 minutes of audio-synced scan-level meshes with detailed 8K dynamic textures from 100 subjects. Based on the dataset, we explore the inherent correlation between motion and texture, and propose a diffusion-based framework TexTalker to simultaneously generate facial motions and dynamic textures from speech. Furthermore, we propose a novel pivot-based style injection strategy to capture the complicity of different texture and motion styles, which allows disentangled control. TexTalker, as the first method to generate audio-synced facial motion with dynamic texture, not only outperforms the prior arts in synthesising facial motions, but also produces realistic textures that are consistent with the underlying facial movements. Project page: https://xuanchenli.github.io/TexTalk/.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 43 of its 75 references that are in the map. First posted on arXiv 1 Mar 2025.
Builds on
43 of 75 references.
References · 43
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31 more
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Built on by
Citing papers per year: 2025: 3; 2026: 2.
5 papers.
- 2025Controllable Video Generation: A Surveycited by 93
- 2025Audio-Driven Universal Gaussian Head Avatarscited by 6
- 2025Towards Seamless Interaction: Causal Turn-Level Modeling of Interactive 3D Conversational Head Dynamicscited by 3
- 2026Giving Faces Their Feelings Back: Explicit Emotion Control for Feedforward Single-Image 3D Head Avatarscited by 0
- 2026KM-Speaker: Keypoint-Based Style Control for High-Quality Speech-Driven 3D Facial Animation and Dialogue Localizationcited by 0
- 2026KM-Speaker: Keypoint-Based Style Control for High-Quality Speech-Driven 3D Facial Animation and Dialogue Localization26 Jun 2026
- 2026Giving Faces Their Feelings Back: Explicit Emotion Control for Feedforward Single-Image 3D Head Avatars16 Apr 2026
- 2025Towards Seamless Interaction: Causal Turn-Level Modeling of Interactive 3D Conversational Head Dynamics17 Dec 2025
- 2025Audio-Driven Universal Gaussian Head Avatars23 Sep 2025
- 2025Controllable Video Generation: A Survey22 Jul 2025