mlsanityData to 14 Oct 2026

Learning Audio-Driven Viseme Dynamics for 3D Face Animation

arXiv 2301.06059 ↗First posted 15 Jan 2023cs.GR cs.CVcited by 12

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Abstract (arXiv)

We present a novel audio-driven facial animation approach that can generate realistic lip-synchronized 3D facial animations from the input audio. Our approach learns viseme dynamics from speech videos, produces animator-friendly viseme curves, and supports multilingual speech inputs. The core of our approach is a novel parametric viseme fitting algorithm that utilizes phoneme priors to extract viseme parameters from speech videos. With the guidance of phonemes, the extracted viseme curves can better correlate with phonemes, thus more controllable and friendly to animators. To support multilingual speech inputs and generalizability to unseen voices, we take advantage of deep audio feature models pretrained on multiple languages to learn the mapping from audio to viseme curves. Our audio-to-curves mapping achieves state-of-the-art performance even when the input audio suffers from distortions of volume, pitch, speed, or noise. Lastly, a viseme scanning approach for acquiring high-fidelity viseme assets is presented for efficient speech animation production. We show that the predicted viseme curves can be applied to different viseme-rigged characters to yield various personalized animations with realistic and natural facial motions. Our approach is artist-friendly and can be easily integrated into typical animation production workflows including blendshape or bone based animation.

Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 18 of its 48 references that are in the map. First posted on arXiv 15 Jan 2023.

Builds on

18 of 48 references.

References · 18

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2020wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representationscited by 3,905
  3. 2019SpecAugment: A Simple Data Augmentation Method for Automatic Speech Recognitioncited by 1,380
  4. 2020Face2Face: Real-time Face Capture and Reenactment of RGB Videoscited by 632
  5. 2020Unsupervised Cross-lingual Representation Learning for Speech Recognitioncited by 501
  6. 20193D Morphable Face Models -- Past, Present and Futurecited by 270
  7. 2019Capture, Learning, and Synthesis of 3D Speaking Stylescited by 259
  8. 2021FaceFormer: Speech-Driven 3D Facial Animation with Transformerscited by 209
  9. 2021MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglementcited by 190
  10. 2018Unsupervised Training for 3D Morphable Model Regressioncited by 100
  11. 2018VisemeNet: Audio-Driven Animator-Centric Speech Animationcited by 63
  12. 2020High-Fidelity 3D Digital Human Head Creation from RGB-D Selfiescited by 47
6 more
  1. 2022REALY: Rethinking the Evaluation of 3D Face Reconstructioncited by 33
  2. 2020Dynamic Facial Asset and Rig Generation from a Single Scancited by 21
  3. 2020Geometry-guided Dense Perspective Network for Speech-Driven Facial Animationcited by 19
  4. 2022Video-driven Neural Physically-based Facial Asset for Productioncited by 17
  5. 2016Production-Level Facial Performance Capture Using Deep Convolutional Neural Networkscited by 14
  6. 2020Speaker Independent and Multilingual/Mixlingual Speech-Driven Talking Head Generation Using Phonetic Posteriorgramscited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 4; 2024: 4; 2025: 3; 2026: 1.

12 papers.