RayDF: Neural Ray-surface Distance Fields with Multi-view Consistency
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Abstract (arXiv)
In this paper, we study the problem of continuous 3D shape representations. The majority of existing successful methods are coordinate-based implicit neural representations. However, they are inefficient to render novel views or recover explicit surface points. A few works start to formulate 3D shapes as ray-based neural functions, but the learned structures are inferior due to the lack of multi-view geometry consistency. To tackle these challenges, we propose a new framework called RayDF. It consists of three major components: 1) the simple ray-surface distance field, 2) the novel dual-ray visibility classifier, and 3) a multi-view consistency optimization module to drive the learned ray-surface distances to be multi-view geometry consistent. We extensively evaluate our method on three public datasets, demonstrating remarkable performance in 3D surface point reconstruction on both synthetic and challenging real-world 3D scenes, clearly surpassing existing coordinate-based and ray-based baselines. Most notably, our method achieves a 1000x faster speed than coordinate-based methods to render an 800x800 depth image, showing the superiority of our method for 3D shape representation. Our code and data are available at https://github.com/vLAR-group/RayDF
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 72 of its 86 references that are in the map. First posted on arXiv 30 Oct 2023.
Builds on
72 of 86 references.
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38 more
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50 most cited of 72 All 72 (JSON)
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Citing papers per year: 2023: 2; 2024: 4; 2025: 4; 2026: 2.
12 papers.
- 2024SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual Groundingcited by 66
- 2024PhysFlow: Unleashing the Potential of Multi-modal Foundation Models and Video Diffusion for 4D Dynamic Physical Scene Simulationcited by 36
- 2023The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibilitycited by 11
- 2023TSDF-Sampling: Efficient Sampling for Neural Surface Field using Truncated Signed Distance Fieldcited by 3
- 2025View-on-Graph: Zero-shot 3D Visual Grounding via Vision-Language Reasoning on Scene Graphscited by 3
- 2025Zero-Shot 3D Visual Grounding from Vision-Language Modelscited by 2
- 2024Efficient Visibility Approximation for Game AI using Neural Omnidirectional Distance Fieldscited by 1
- 2025RayletDF: Raylet Distance Fields for Generalizable 3D Surface Reconstruction from Point Clouds or Gaussianscited by 1
- 2024OSN: Infinite Representations of Dynamic 3D Scenes from Monocular Videoscited by 0
- 2025Learning Scene-Level Signed Directional Distance Function with Ellipsoidal Priors and Neural Residualscited by 0
- 2026UniGround: Universal 3D Visual Grounding via Training-Free Scene Parsingcited by 0
- 2026Learning Spherical Occupancy Profiles for Multi-View 3D Reconstruction and Generationcited by 0
- 2026Learning Spherical Occupancy Profiles for Multi-View 3D Reconstruction and Generation24 Aug 2026
- 2026UniGround: Universal 3D Visual Grounding via Training-Free Scene Parsing9 Mar 2026
- 2025View-on-Graph: Zero-shot 3D Visual Grounding via Vision-Language Reasoning on Scene Graphs10 Dec 2025
- 2025RayletDF: Raylet Distance Fields for Generalizable 3D Surface Reconstruction from Point Clouds or Gaussians13 Aug 2025
- 2025Zero-Shot 3D Visual Grounding from Vision-Language Models28 May 2025
- 2025Learning Scene-Level Signed Directional Distance Function with Ellipsoidal Priors and Neural Residuals25 Mar 2025
- 2024SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual Grounding5 Dec 2024
- 2024PhysFlow: Unleashing the Potential of Multi-modal Foundation Models and Video Diffusion for 4D Dynamic Physical Scene Simulation21 Nov 2024
- 2024OSN: Infinite Representations of Dynamic 3D Scenes from Monocular Videos8 Jul 2024
- 2024Efficient Visibility Approximation for Game AI using Neural Omnidirectional Distance Fields9 May 2024
- 2023TSDF-Sampling: Efficient Sampling for Neural Surface Field using Truncated Signed Distance Field29 Nov 2023
- 2023The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibility28 Nov 2023