mlsanityData to 7 Oct 2026

RayDF: Neural Ray-surface Distance Fields with Multi-view Consistency

arXiv 2310.19629 ↗First posted 30 Oct 2023cs.CV cs.AI cs.GRcited by 12

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Abstract (arXiv)

In this paper, we study the problem of continuous 3D shape representations. The majority of existing successful methods are coordinate-based implicit neural representations. However, they are inefficient to render novel views or recover explicit surface points. A few works start to formulate 3D shapes as ray-based neural functions, but the learned structures are inferior due to the lack of multi-view geometry consistency. To tackle these challenges, we propose a new framework called RayDF. It consists of three major components: 1) the simple ray-surface distance field, 2) the novel dual-ray visibility classifier, and 3) a multi-view consistency optimization module to drive the learned ray-surface distances to be multi-view geometry consistent. We extensively evaluate our method on three public datasets, demonstrating remarkable performance in 3D surface point reconstruction on both synthetic and challenging real-world 3D scenes, clearly surpassing existing coordinate-based and ray-based baselines. Most notably, our method achieves a 1000x faster speed than coordinate-based methods to render an 800x800 depth image, showing the superiority of our method for 3D shape representation. Our code and data are available at https://github.com/vLAR-group/RayDF

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 72 of its 86 references that are in the map. First posted on arXiv 30 Oct 2023.

Builds on

72 of 86 references.

References · 72

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38 more
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50 most cited of 72 All 72 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 4; 2025: 4; 2026: 2.

12 papers.