mlsanityData to 14 Oct 2026

NeuralODF: Learning Omnidirectional Distance Fields for 3D Shape Representation

arXiv 2206.05837 ↗First posted 12 Jun 2022cs.CVcited by 7

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Abstract (arXiv)

In visual computing, 3D geometry is represented in many different forms including meshes, point clouds, voxel grids, level sets, and depth images. Each representation is suited for different tasks thus making the transformation of one representation into another (forward map) an important and common problem. We propose Omnidirectional Distance Fields (ODFs), a new 3D shape representation that encodes geometry by storing the depth to the object's surface from any 3D position in any viewing direction. Since rays are the fundamental unit of an ODF, it can be used to easily transform to and from common 3D representations like meshes or point clouds. Different from level set methods that are limited to representing closed surfaces, ODFs are unsigned and can thus model open surfaces (e.g., garments). We demonstrate that ODFs can be effectively learned with a neural network (NeuralODF) despite the inherent discontinuities at occlusion boundaries. We also introduce efficient forward mapping algorithms for transforming ODFs to and from common 3D representations. Specifically, we introduce an efficient Jumping Cubes algorithm for generating meshes from ODFs. Experiments demonstrate that NeuralODF can learn to capture high-quality shape by overfitting to a single object, and also learn to generalize on common shape categories.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 38 of its 59 references that are in the map. First posted on arXiv 12 Jun 2022.

Builds on

38 of 59 references.

References · 38

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26 more
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Citing papers per year: 2022: 1; 2023: 2; 2024: 3; 2025: 1.

7 papers.