mlsanityData to 14 Oct 2026

ViNL: Visual Navigation and Locomotion Over Obstacles

arXiv 2210.14791 ↗First posted 26 Oct 2022cs.RO cs.AI cs.CVcited by 23

Not on the map. Why?

Abstract (arXiv)

We present Visual Navigation and Locomotion over obstacles (ViNL), which enables a quadrupedal robot to navigate unseen apartments while stepping over small obstacles that lie in its path (e.g., shoes, toys, cables), similar to how humans and pets lift their feet over objects as they walk. ViNL consists of: (1) a visual navigation policy that outputs linear and angular velocity commands that guides the robot to a goal coordinate in unfamiliar indoor environments; and (2) a visual locomotion policy that controls the robot's joints to avoid stepping on obstacles while following provided velocity commands. Both the policies are entirely "model-free", i.e. sensors-to-actions neural networks trained end-to-end. The two are trained independently in two entirely different simulators and then seamlessly co-deployed by feeding the velocity commands from the navigator to the locomotor, entirely "zero-shot" (without any co-training). While prior works have developed learning methods for visual navigation or visual locomotion, to the best of our knowledge, this is the first fully learned approach that leverages vision to accomplish both (1) intelligent navigation in new environments, and (2) intelligent visual locomotion that aims to traverse cluttered environments without disrupting obstacles. On the task of navigation to distant goals in unknown environments, ViNL using just egocentric vision significantly outperforms prior work on robust locomotion using privileged terrain maps (+32.8% success and -4.42 collisions per meter). Additionally, we ablate our locomotion policy to show that each aspect of our approach helps reduce obstacle collisions. Videos and code at http://www.joannetruong.com/projects/vinl.html

Key facts. Cited by 23 papers in the map (data through 14 Oct 2026). Builds on 32 of its 42 references that are in the map. First posted on arXiv 26 Oct 2022.

Builds on

32 of 42 references.

References · 32

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2017Proximal Policy Optimization Algorithmscited by 15,215
  3. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  4. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  5. 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 604
  6. 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 595
  7. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 592
  8. 2018On Evaluation of Embodied Navigation Agentscited by 547
  9. 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 512
  10. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
  11. 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 508
  12. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 481
20 more
  1. 2019Learning by Cheatingcited by 383
  2. 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 382
  3. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 362
  4. 2020Learning to Explore using Active Neural SLAMcited by 316
  5. 2020Learning Agile Robotic Locomotion Skills by Imitating Animalscited by 251
  6. 2020RoboTHOR: An Open Simulation-to-Real Embodied AI Platformcited by 193
  7. 2020iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenescited by 155
  8. 2019Interactive Gibson Benchmark (iGibson 0.5): A Benchmark for Interactive Navigation in Cluttered Environmentscited by 90
  9. 2021Minimizing Energy Consumption Leads to the Emergence of Gaits in Legged Robotscited by 76
  10. 2021Coupling Vision and Proprioception for Navigation of Legged Robotscited by 51
  11. 2019DeepGait: Planning and Control of Quadrupedal Gaits using Deep Reinforcement Learningcited by 50
  12. 2019Policies Modulating Trajectory Generatorscited by 49
  13. 2021Learning to Jump from Pixelscited by 45
  14. 2022Is Mapping Necessary for Realistic PointGoal Navigation?cited by 35
  15. 2022Rethinking Sim2Real: Lower Fidelity Simulation Leads to Higher Sim2Real Transfer in Navigationcited by 30
  16. 2021Success Weighted by Completion Time: A Dynamics-Aware Evaluation Criteria for Embodied Navigationcited by 22
  17. 2020From Pixels to Legs: Hierarchical Learning of Quadruped Locomotioncited by 20
  18. 2020Learning Navigation Skills for Legged Robots with Learned Robot Embeddingscited by 15
  19. 2021Learning to Navigate Sidewalks in Outdoor Environmentscited by 15
  20. 2017Real-Time Motion Planning of Legged Robots: A Model Predictive Control Approachcited by 10

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 5; 2024: 11; 2025: 4; 2026: 3.

23 papers.

Sort:

By area:

  1. 2024NaVILA: Legged Robot Vision-Language-Action Model for Navigationcited by 211
  2. 2023Extreme Parkour with Legged Robotscited by 164
  3. 2023Robot Parkour Learningcited by 149
  4. 2024Agile But Safe: Learning Collision-Free High-Speed Legged Locomotioncited by 73
  5. 2023QUAR-VLA: Vision-Language-Action Model for Quadruped Robotscited by 56
  6. 2024GeRM: A Generalist Robotic Model with Mixture-of-experts for Quadruped Robotcited by 29
  7. 2023Generalized Animal Imitator: Agile Locomotion with Versatile Motion Priorcited by 19
  8. 2025Spatially-Enhanced Recurrent Memory for Long-Range Mapless Navigation via End-to-End Reinforcement Learningcited by 11
  9. 2023Learning to See Physical Properties with Active Sensing Motor Policiescited by 10
  10. 2024One Filter to Deploy Them All: Robust Safety for Quadrupedal Navigation in Unknown Environmentscited by 9
  11. 2024Towards Deviation-Robust Agent Navigation via Perturbation-Aware Contrastive Learningcited by 6
  12. 2024DreamWaQ++: Obstacle-Aware Quadrupedal Locomotion With Resilient Multi-Modal Reinforcement Learningcited by 6
11 more
  1. 2024HiLMa-Res: A General Hierarchical Framework via Residual RL for Combining Quadrupedal Locomotion and Manipulationcited by 4
  2. 2025Weakly-supervised VLM-guided Partial Contrastive Learning for Visual Language Navigationcited by 4
  3. 2024GAM-Depth: Self-Supervised Indoor Depth Estimation Leveraging a Gradient-Aware Mask and Semantic Constraintscited by 3
  4. 2026DeFM: Learning Foundation Representations from Depth for Roboticscited by 3
  5. 2024TOP-Nav: Legged Navigation Integrating Terrain, Obstacle and Proprioception Estimationcited by 2
  6. 2024Causality-Aware Transformer Networks for Robotic Navigationcited by 2
  7. 2026TRANS: Terrain-aware Reinforcement Learning for Agile Navigation of Quadruped Robots under Social Interactionscited by 1
  8. 2026Agile perceptive multi-skill locomotion for quadrupedal robots in the wildcited by 1
  9. 2024ODTFormer: Efficient Obstacle Detection and Tracking with Stereo Cameras Based on Transformercited by 0
  10. 2025Dynamic Obstacle Avoidance with Bounded Rationality Adversarial Reinforcement Learningcited by 0
  11. 2025Stereo4DWalker: Learning 4D-aware Embodied Urban Navigation from Internet Stereo Videoscited by 0