ImmersiveNeRF: Hybrid Radiance Fields for Unbounded Immersive Light Field Reconstruction
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Abstract (arXiv)
This paper proposes a hybrid radiance field representation for unbounded immersive light field reconstruction which supports high-quality rendering and aggressive view extrapolation. The key idea is to first formally separate the foreground and the background and then adaptively balance learning of them during the training process. To fulfill this goal, we represent the foreground and background as two separate radiance fields with two different spatial mapping strategies. We further propose an adaptive sampling strategy and a segmentation regularizer for more clear segmentation and robust convergence. Finally, we contribute a novel immersive light field dataset, named THUImmersive, with the potential to achieve much larger space 6DoF immersive rendering effects compared with existing datasets, by capturing multiple neighboring viewpoints for the same scene, to stimulate the research and AR/VR applications in the immersive light field domain. Extensive experiments demonstrate the strong performance of our method for unbounded immersive light field reconstruction.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 28 of its 60 references that are in the map. First posted on arXiv 4 Sep 2023.
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28 of 60 references.
References · 28
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
16 more
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2021Urban Radiance Fieldscited by 263
- 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
- 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
- 2019Neural Rerendering in the Wildcited by 121
- 2021NeRF for Outdoor Scene Relightingcited by 114
- 2022EfficientNeRF: Efficient Neural Radiance Fieldscited by 110
- 2022AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fieldscited by 68
- 2020MatryODShka: Real-time 6DoF Video View Synthesis using Multi-Sphere Imagescited by 64
- 2022Exact-NeRF: An Exploration of a Precise Volumetric Parameterization for Neural Radiance Fieldscited by 15
- 2022Casual 6-DoF: free-viewpoint panorama using a handheld 360 cameracited by 7
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