INV: Towards Streaming Incremental Neural Videos
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Abstract (arXiv)
Recent works in spatiotemporal radiance fields can produce photorealistic free-viewpoint videos. However, they are inherently unsuitable for interactive streaming scenarios (e.g. video conferencing, telepresence) because have an inevitable lag even if the training is instantaneous. This is because these approaches consume videos and thus have to buffer chunks of frames (often seconds) before processing. In this work, we take a step towards interactive streaming via a frame-by-frame approach naturally free of lag. Conventional wisdom believes that per-frame NeRFs are impractical due to prohibitive training costs and storage. We break this belief by introducing Incremental Neural Videos (INV), a per-frame NeRF that is efficiently trained and streamable. We designed INV based on two insights: (1) Our main finding is that MLPs naturally partition themselves into Structure and Color Layers, which store structural and color/texture information respectively. (2) We leverage this property to retain and improve upon knowledge from previous frames, thus amortizing training across frames and reducing redundant learning. As a result, with negligible changes to NeRF, INV can achieve good qualities (>28.6db) in 8min/frame. It can also outperform prior SOTA in 19% less training time. Additionally, our Temporal Weight Compression reduces the per-frame size to 0.3MB/frame (6.6% of NeRF). More importantly, INV is free from buffer lag and is naturally fit for streaming. While this work does not achieve real-time training, it shows that incremental approaches like INV present new possibilities in interactive 3D streaming. Moreover, our discovery of natural information partition leads to a better understanding and manipulation of MLPs. Code and dataset will be released soon.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 37 of its 53 references that are in the map. First posted on arXiv 3 Feb 2023.
Builds on
37 of 53 references.
References · 37
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25 more
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Built on by
Citing papers per year: 2023: 3; 2024: 2; 2025: 1; 2026: 1.
7 papers.
- 2024QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videoscited by 25
- 2023Template-free Articulated Neural Point Clouds for Reposable View Synthesiscited by 15
- 2023FPO++: Efficient Encoding and Rendering of Dynamic Neural Radiance Fields by Analyzing and Enhancing Fourier PlenOctreescited by 7
- 2023Analyzing the Internals of Neural Radiance Fieldscited by 3
- 2024CD-NGP: A Fast Scalable Continual Representation for Dynamic Scenescited by 2
- 2026MoRGS: Efficient Per-Gaussian Motion Reasoning for Streamable Dynamic 3D Scenescited by 2
- 2025Efficient 4D Gaussian Stream with Low Rank Adaptationcited by 1
- 2026MoRGS: Efficient Per-Gaussian Motion Reasoning for Streamable Dynamic 3D Scenes26 Mar 2026
- 2025Efficient 4D Gaussian Stream with Low Rank Adaptation23 Feb 2025
- 2024QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos5 Dec 2024
- 2024CD-NGP: A Fast Scalable Continual Representation for Dynamic Scenes8 Sep 2024
- 2023FPO++: Efficient Encoding and Rendering of Dynamic Neural Radiance Fields by Analyzing and Enhancing Fourier PlenOctrees31 Oct 2023
- 2023Analyzing the Internals of Neural Radiance Fields1 Jun 2023
- 2023Template-free Articulated Neural Point Clouds for Reposable View Synthesis30 May 2023