mlsanityData to 7 Oct 2026

OmniSDF: Scene Reconstruction using Omnidirectional Signed Distance Functions and Adaptive Binoctrees

arXiv 2404.00678 ↗First posted 31 Mar 2024cs.CV cs.GRcited by 6

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Abstract (arXiv)

We present a method to reconstruct indoor and outdoor static scene geometry and appearance from an omnidirectional video moving in a small circular sweep. This setting is challenging because of the small baseline and large depth ranges, making it difficult to find ray crossings. To better constrain the optimization, we estimate geometry as a signed distance field within a spherical binoctree data structure and use a complementary efficient tree traversal strategy based on a breadth-first search for sampling. Unlike regular grids or trees, the shape of this structure well-matches the camera setting, creating a better memory-quality trade-off. From an initial depth estimate, the binoctree is adaptively subdivided throughout the optimization; previous methods use a fixed depth that leaves the scene undersampled. In comparison with three neural optimization methods and two non-neural methods, ours shows decreased geometry error on average, especially in a detailed scene, while significantly reducing the required number of voxels to represent such details.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 22 of its 35 references that are in the map. First posted on arXiv 31 Mar 2024.

Builds on

22 of 35 references.

References · 22

  1. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  2. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,385
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  5. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  6. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  7. 2020Neural Sparse Voxel Fieldscited by 959
  8. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  9. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  10. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
  11. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  12. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
10 more
  1. 2021Urban Radiance Fieldscited by 263
  2. 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 156
  3. 2023StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Viewscited by 120
  4. 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
  5. 2023Progressively Optimized Local Radiance Fields for Robust View Synthesiscited by 103
  6. 2022Neural 3D Reconstruction in the Wildcited by 79
  7. 2019OpenVSLAM: A Versatile Visual SLAM Frameworkcited by 64
  8. 2020MatryODShka: Real-time 6DoF Video View Synthesis using Multi-Sphere Imagescited by 64
  9. 2022Vox-Surf: Voxel-based Implicit Surface Representationcited by 49
  10. 2023Balanced Spherical Grid for Egocentric View Synthesiscited by 29

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Cited by year

Citing papers per year: 2024: 2; 2025: 4.

6 papers.