Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RL
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Abstract (arXiv)
We study the sample complexity of reinforcement learning (RL) in Mean-Field Games (MFGs) with model-based function approximation that requires strategic exploration to find a Nash Equilibrium policy. We introduce the Partial Model-Based Eluder Dimension (P-MBED), a more effective notion to characterize the model class complexity. Notably, P-MBED measures the complexity of the single-agent model class converted from the given mean-field model class, and potentially, can be exponentially lower than the MBED proposed by citethuang2023statistical. We contribute a model elimination algorithm featuring a novel exploration strategy and establish sample complexity results polynomial w.r.t.~P-MBED. Crucially, our results reveal that, under the basic realizability and Lipschitz continuity assumptions, learning Nash Equilibrium in MFGs is no more statistically challenging than solving a logarithmic number of single-agent RL problems. We further extend our results to Multi-Type MFGs, generalizing from conventional MFGs and involving multiple types of agents. This extension implies statistical tractability of a broader class of Markov Games through the efficacy of mean-field approximation. Finally, inspired by our theoretical algorithm, we present a heuristic approach with improved computational efficiency and empirically demonstrate its effectiveness.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 40 of its 53 references that are in the map. First posted on arXiv 8 Feb 2024.
Builds on
40 of 53 references.
References · 40
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28 more
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Built on by
Citing papers per year: 2024: 3; 2025: 3; 2026: 3.
9 papers.
- 2024MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Gamescited by 5
- 2025Decision-Dependent Stochastic Optimization: The Role of Distribution Dynamicscited by 5
- 2024Learning to Steer Markovian Agents under Model Uncertaintycited by 2
- 2024Exploiting Approximate Symmetry for Efficient Multi-Agent Reinforcement Learningcited by 2
- 2026Puzzle it Out: Local-to-Global World Model for Offline Multi-Agent Reinforcement Learningcited by 2
- 2025Steering No-Regret Agents in MFGs under Model Uncertaintycited by 1
- 2025Policy Optimization for Continuous-time Linear-Quadratic Graphon Mean Field Gamescited by 1
- 2026Neural Parameter Calibration for Finite-State Mean Field Gamescited by 0
- 2026Towards Scaling Reinforcement Learning to Massive Populations: Learning Mean-Field Representationscited by 0
- 2026Towards Scaling Reinforcement Learning to Massive Populations: Learning Mean-Field Representations26 Aug 2026
- 2026Neural Parameter Calibration for Finite-State Mean Field Games22 Jun 2026
- 2026Puzzle it Out: Local-to-Global World Model for Offline Multi-Agent Reinforcement Learning12 Jan 2026
- 2025Policy Optimization for Continuous-time Linear-Quadratic Graphon Mean Field Games6 Jun 2025
- 2025Steering No-Regret Agents in MFGs under Model Uncertainty12 Mar 2025
- 2025Decision-Dependent Stochastic Optimization: The Role of Distribution Dynamics10 Mar 2025
- 2024Exploiting Approximate Symmetry for Efficient Multi-Agent Reinforcement Learning27 Aug 2024
- 2024Learning to Steer Markovian Agents under Model Uncertainty14 Jul 2024
- 2024MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Games1 May 2024