Policy Finetuning: Bridging Sample-Efficient Offline and Online Reinforcement Learning
On the map: Offline RL and imitation learning from data → Offline RL algorithms
Abstract (arXiv)
Recent theoretical work studies sample-efficient reinforcement learning (RL) extensively in two settings: learning interactively in the environment (online RL), or learning from an offline dataset (offline RL). However, existing algorithms and theories for learning near-optimal policies in these two settings are rather different and disconnected. Towards bridging this gap, this paper initiates the theoretical study of policy finetuning, that is, online RL where the learner has additional access to a "reference policy" μ close to the optimal policy π_star in a certain sense. We consider the policy finetuning problem in episodic Markov Decision Processes (MDPs) with S states, A actions, and horizon length H. We first design a sharp offline reduction algorithm -- which simply executes μ and runs offline policy optimization on the collected dataset -- that finds an varepsilon near-optimal policy within widetildeO(H3SC^star/varepsilon2) episodes, where C^star is the single-policy concentrability coefficient between μ and π_star. This offline result is the first that matches the sample complexity lower bound in this setting, and resolves a recent open question in offline RL. We then establish an Omega(H3SminC^star, A/varepsilon2) sample complexity lower bound for any policy finetuning algorithm, including those that can adaptively explore the environment. This implies that -- perhaps surprisingly -- the optimal policy finetuning algorithm is either offline reduction or a purely online RL algorithm that does not use μ. Finally, we design a new hybrid offline/online algorithm for policy finetuning that achieves better sample complexity than both vanilla offline reduction and purely online RL algorithms, in a relaxed setting where μ only satisfies concentrability partially up to a certain time step.
Key facts. Cited by 157 papers in the map (data through 7 Oct 2026). Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data. Builds on 43 of its 69 references that are in the map. First posted on arXiv 9 Jun 2021.
Builds on
43 of 69 references.
Closest ancestors · 11
Same direction, newest first
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- 2020MOReL : Model-Based Offline Reinforcement Learning12 May
- 2020Q* Approximation Schemes for Batch Reinforcement Learning: A Theoretical Comparison9 Mar
- 2019Behavior Regularized Offline Reinforcement Learning26 Nov
Other references · 32
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- 2016Contextual Decision Processes with Low Bellman Rank are PAC-Learnablecited by 290
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- 2020Learning Near Optimal Policies with Low Inherent Bellman Errorcited by 180
- 2021Bilinear Classes: A Structural Framework for Provable Generalization in RLcited by 176
- 2017Unifying PAC and Regret: Uniform PAC Bounds for Episodic Reinforcement Learningcited by 175
- 2020Almost Optimal Model-Free Reinforcement Learning via Reference-Advantage Decompositioncited by 127
- 2021Provably Efficient Reinforcement Learning with Linear Function Approximation Under Adaptivity Constraintscited by 124
- 2020Deployment-Efficient Reinforcement Learning via Model-Based Offline Optimizationcited by 120
- 2014Model-based Reinforcement Learning and the Eluder Dimensioncited by 116
- 2020Near-Optimal Reinforcement Learning with Self-Playcited by 108
- 2020A Sharp Analysis of Model-based Reinforcement Learning with Self-Playcited by 104
- 2020Episodic Reinforcement Learning in Finite MDPs: Minimax Lower Bounds Revisitedcited by 104
- 2018Policy Certificates: Towards Accountable Reinforcement Learningcited by 81
- 2019Provably Efficient Q-Learning with Low Switching Costcited by 77
- 2020Provably Efficient Reward-Agnostic Navigation with Linear Value Iterationcited by 56
- 2021A Provably Efficient Algorithm for Linear Markov Decision Process with Low Switching Costcited by 38
- 2020On Function Approximation in Reinforcement Learning: Optimism in the Face of Large State Spacescited by 19
- 2019Benchmarking Bonus-Based Exploration Methods on the Arcade Learning Environmentcited by 17
- 2021MUSBO: Model-based Uncertainty Regularized and Sample Efficient Batch Optimization for Deployment Constrained Reinforcement Learningcited by 4
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Citing papers per year: 2021: 6; 2022: 31; 2023: 43; 2024: 32; 2025: 26; 2026: 19.
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