mlsanityData to 14 Oct 2026

Pose-Guided Graph Convolutional Networks for Skeleton-Based Action Recognition

arXiv 2210.06192 ↗First posted 10 Oct 2022cs.CV eess.IV eess.SPcited by 1

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Abstract (arXiv)

Graph convolutional networks (GCNs), which can model the human body skeletons as spatial and temporal graphs, have shown remarkable potential in skeleton-based action recognition. However, in the existing GCN-based methods, graph-structured representation of the human skeleton makes it difficult to be fused with other modalities, especially in the early stages. This may limit their scalability and performance in action recognition tasks. In addition, the pose information, which naturally contains informative and discriminative clues for action recognition, is rarely explored together with skeleton data in existing methods. In this work, we propose pose-guided GCN (PG-GCN), a multi-modal framework for high-performance human action recognition. In particular, a multi-stream network is constructed to simultaneously explore the robust features from both the pose and skeleton data, while a dynamic attention module is designed for early-stage feature fusion. The core idea of this module is to utilize a trainable graph to aggregate features from the skeleton stream with that of the pose stream, which leads to a network with more robust feature representation ability. Extensive experiments show that the proposed PG-GCN can achieve state-of-the-art performance on the NTU RGB+D 60 and NTU RGB+D 120 datasets.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 27 of its 43 references that are in the map. First posted on arXiv 10 Oct 2022.

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27 of 43 references.

References · 27

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15 more
  1. 2020Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognitioncited by 91
  2. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  3. 2020Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognitioncited by 82
  4. 2019Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searchingcited by 70
  5. 2019SkeleMotion: A New Representation of Skeleton Joint Sequences Based on Motion Information for 3D Action Recognitioncited by 43
  6. 2019Skeleton Image Representation for 3D Action Recognition based on Tree Structure and Reference Jointscited by 25
  7. 2021Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognitioncited by 25
  8. 2020Decoupled Spatial-Temporal Attention Network for Skeleton-Based Action Recognitioncited by 21
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  10. 2020Pose Refinement Graph Convolutional Network for Skeleton-based Action Recognitioncited by 7
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  12. 2021Action Recognition with Domain Invariant Features of Skeleton Imagecited by 2
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  14. 2021CPNet: Cross-Parallel Network for Efficient Anomaly Detectioncited by 1
  15. 2021Self-attention based anchor proposal for skeleton-based action recognitioncited by 1

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