MCSplat: Multi-View Photometric and Geometric Consistent Feed-Forward Gaussian Splatting for Driving Scenes
On the map: 3D reconstruction and neural rendering → SLAM and driving scene reconstruction also fits: 3D Gaussian splatting methods
Abstract (arXiv)
Driving-scene reconstruction via feed-forward Gaussian splatting from sparse multi-view images remains challenging due to two factors. First, cross-camera photometric inconsistency, caused by variations in exposure, ISP, and illumination, can be incorrectly absorbed into Gaussian geometry. Second, unreliable local geometric supervision arises from normal-based constraints near depth discontinuities. To address these issues, we present MCSplat, a multi-view consistent feed-forward Gaussian splatting framework for driving scenes. MCSplat constructs a canonical appearance space from depth-guided multi-camera correspondences to decouple geometry learning from camera-specific appearance. A multi-scale Bilateral Grid Transformer restores raw camera appearance from canonical renderings, enabling photometric supervision without contaminating Gaussian geometry. To improve local geometric reliability, we estimate Fisher-information-based uncertainty from photometric sensitivity and use it to adaptively weight surface-oriented self-supervision. Extensive experiments demonstrate improved reconstruction quality and generalization across driving datasets. Geometry-oriented evaluations further reveal enhanced cross-view depth consistency and local surface-normal agreement, while qualitative results show fewer geometric artifacts and more coherent structures across overlapping views.
Key facts. No citing papers in the map yet (data through 19 Oct 2026). Placed in SLAM and driving scene reconstruction, one of 15 directions in 3D reconstruction and neural rendering. Builds on 43 of its 49 references that are in the map. First posted on arXiv 18 Oct 2026.
Builds on
43 of 49 references.
Closest ancestors · 13
Same direction, newest first
- 2026StreetForward: Perceiving Dynamic Street with Feedforward Causal Attention20 Mar
- 2026ReconDrive: Fast Feed-Forward 4D Gaussian Splatting for Autonomous Driving Scene Reconstruction8 Mar
- 2025UniSplat: Unified Spatio-Temporal Fusion via 3D Latent Scaffolds for Dynamic Driving Scene Reconstruction6 Nov
- 2025DrivingScene: A Multi-Task Online Feed-Forward 3D Gaussian Splatting Method for Dynamic Driving Scenes14 Oct
- 2025AD-GS: Object-Aware B-Spline Gaussian Splatting for Self-Supervised Autonomous Driving16 Jul
- 2025Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting5 Jun
- 2024DrivingRecon: Large 4D Gaussian Reconstruction Model For Autonomous Driving12 Dec
- 2024Omni-Scene: Omni-Gaussian Representation for Ego-Centric Sparse-View Scene Reconstruction9 Dec
- 2024DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes18 Nov
- 2024DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Input19 Sep
- 2024OmniRe: Omni Urban Scene Reconstruction29 Aug
- 2024Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting2 Jan
1 more
Other references · 30
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,316
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 8,174
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,506
- 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,466
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,597
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,248
- 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 728
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 708
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 586
- 2025π3: Permutation-Equivariant Visual Geometry Learningcited by 340
- 2025MapAnything: Universal Feed-Forward Metric 3D Reconstructioncited by 327
- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 305
18 more
- 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 299
- 2025MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Detailscited by 273
- 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 160
- 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 148
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 108
- 2025RAD: Training an End-to-End Driving Policy via Large-Scale 3DGS-based Reinforcement Learningcited by 81
- 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 75
- 2024STORM: Spatio-Temporal Reconstruction Model for Large-Scale Outdoor Scenescited by 62
- 2024Bilateral Guided Radiance Field Processingcited by 31
- 2025Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustmentcited by 30
- 20244D Gaussian Splatting in the Wild with Uncertainty-Aware Regularizationcited by 29
- 2025DGGT: Feedforward 4D Reconstruction of Dynamic Driving Scenes using Unposed Imagescited by 29
- 2025EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesiscited by 22
- 2026PPISP: Physically-Plausible Compensation and Control of Photometric Variations in Radiance Field Reconstructioncited by 8
- 2025CHROMA: Consistent Harmonization of Multi-View Appearance via Bilateral Grid Predictioncited by 5
- 2025G3Splat: Geometrically Consistent Generalizable Gaussian Splattingcited by 4
- 2026Uncertainty-Aware 4D Gaussian Splatting for Monocular Occluded Human Renderingcited by 2
- 2025OUGS: Active View Selection via Object-aware Uncertainty Estimation in 3DGScited by 1
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Close in wording, no citation either way
- 2026SpectralSplat: Appearance-Disentangled Feed-Forward Gaussian Splatting for Driving Scenes
- 2024UniGaussian: Driving Scene Reconstruction from Multiple Camera Models via Unified Gaussian Representations
- 2024AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstruction
- 2024LiHi-GS: LiDAR-Supervised Gaussian Splatting for Highway Driving Scene Reconstruction
- 2026Visual Geometry Foundation-Aware Gaussians for Single-Frame Surround-View Driving Reconstruction
- 2025IDSplat: Instance-Decomposed 3D Gaussian Splatting for Driving Scenes
- 2026PointForward: Feedforward Driving Reconstruction through Point-Aligned Representations
- 2026P2GS: Physical Prior-guided Gaussian Splatting for Photometrically Consistent Urban Reconstruction