mlsanityData to 14 Oct 2026

Uncertainty-Aware 4D Gaussian Splatting for Monocular Occluded Human Rendering

arXiv 2602.06343 ↗First posted 6 Feb 2026cs.CVcited by 1

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Abstract (arXiv)

High-fidelity rendering of dynamic humans from monocular videos typically degrades catastrophically under occlusions. Existing solutions incorporate external priors-either hallucinating missing content via generative models, which induces severe temporal flickering, or imposing rigid geometric heuristics that fail to capture diverse appearances. To this end, we reformulate the task as a Maximum A Posteriori estimation problem under heteroscedastic observation noise. In this paper, we propose U-4DGS, a framework integrating a Probabilistic Deformation Network and a Joint Rasterization pipeline. This architecture renders pixel-aligned uncertainty maps that act as an adaptive gradient modulator, automatically attenuating artifacts from unreliable observations. Furthermore, to prevent geometric drift in regions lacking reliable visual cues, we enforce Confidence-Aware Regularizations, which leverage the learned uncertainty to selectively propagate spatial-temporal validity. Extensive experiments on the ZJU-MoCap and OcMotion datasets demonstrate that U-4DGS achieves state-of-the-art rendering fidelity and robustness.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 6 Feb 2026.

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