mlsanityData to 7 Oct 2026

Opt3DGS: Optimizing 3D Gaussian Splatting with Adaptive Exploration and Curvature-Aware Exploitation

arXiv 2511.13571 ↗First posted 17 Nov 2025cs.CVcited by 2

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a leading framework for novel view synthesis, yet its core optimization challenges remain underexplored. We identify two key issues in 3DGS optimization: entrapment in suboptimal local optima and insufficient convergence quality. To address these, we propose Opt3DGS, a robust framework that enhances 3DGS through a two-stage optimization process of adaptive exploration and curvature-guided exploitation. In the exploration phase, an Adaptive Weighted Stochastic Gradient Langevin Dynamics (SGLD) method enhances global search to escape local optima. In the exploitation phase, a Local Quasi-Newton Direction-guided Adam optimizer leverages curvature information for precise and efficient convergence. Extensive experiments on diverse benchmark datasets demonstrate that Opt3DGS achieves state-of-the-art rendering quality by refining the 3DGS optimization process without modifying its underlying representation.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 18 of its 32 references that are in the map. First posted on arXiv 17 Nov 2025.

Builds on

18 of 32 references.

References · 18

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  7. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  8. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  9. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  10. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  11. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  12. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 137
6 more
  1. 2024Revising Densification in Gaussian Splattingcited by 127
  2. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
  3. 20243D-HGS: 3D Half-Gaussian Splattingcited by 43
  4. 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 42
  5. 2020A Contour Stochastic Gradient Langevin Dynamics Algorithm for Simulations of Multi-modal Distributionscited by 26
  6. 2025Matrix-free Second-order Optimization of Gaussian Splats with Residual Samplingcited by 5

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 2.

2 papers.