mlsanityData to 14 Oct 2026

Demiurge: Forging Navigable 4D Worlds via Autoregressive Video Rerendering

arXiv 2610.14685 ↗First posted 10 Oct 2026cs.CVcited by 0

On the map: World models → Video-generation world models and simulators

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Abstract (arXiv)

Recent advances in video diffusion enable novel-view video synthesis from a single input video, supporting world modeling, embodied intelligence, and robotic simulation. However, existing methods process camera trajectories independently, lacking the cross-trajectory consistency needed for coherent, navigable 4D worlds. We introduce Demiurge, an autoregressive video rerendering pipeline built on a dynamic 4D point-cloud memory cache. It promotes cross-trajectory consistency through four components: (1) an appearance video diffusion model that synthesizes photorealistic novel-view videos conditioned on the 4D memory; (2) a memory-consistent video depth completion model that aligns known-region depths with cached geometry and completes missing regions, mitigating scale ambiguity and discontinuities during memory updates; (3) memory-aware dual-stream warping that provides high-fidelity visual guidance and occlusion cues for novel-view synthesis; and (4) geometry-aware video refinement that enhances perceptual quality. Extensive experiments demonstrate state-of-the-art performance and three key capabilities: coherent spatiotemporal lattice construction over dense multi-view trajectories; large-parallax video rerendering under challenging camera motions, including 180-degree rotations with no input-view overlap; and geometry-faithful outputs that can be directly optimized into high-quality 3D Gaussian Splatting representations with minimal artifacts. Project page: https://hanxinzhu-lab.github.io/demiurge_project_page/.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. First posted on arXiv 10 Oct 2026.

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