SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluation
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Abstract (arXiv)
Training and evaluating robot policies in the real world is costly and difficult to scale. We introduce SimFoundry, a modular and automated system for zero-shot real-to-sim scene construction from a video. SimFoundry generates sim-ready digital twins and supports object, scene, and task editing, enabling the automated generation of diverse digital cousins: affordance-preserving variations of reconstructed real-world scenes. Policies trained on SimFoundry data transfer zero-shot to challenging real tasks involving multi-step manipulation, articulated object interaction, and bimanual interaction, and its digital cousins (variations of the original scene, objects, and tasks) facilitate generalization to new real-world conditions. Across 7 manipulation tasks and 5 policy architectures, SimFoundry simulation evaluations strongly predict real-world performance, with mean Pearson correlation 0.911 and mean maximum ranking violation 0.018. When evaluating sim-trained policies zero-shot in the real world, policies trained with object, scene, and task cousins in simulation show average task success rate improvements of 17%, 21%, and 40%, respectively. Additional details at https://research.nvidia.com/labs/gear/simfoundry/ .
Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). First posted on arXiv 26 Jun 2026.
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Citing papers per year: 2026: 16.
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- 2026Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agentscited by 8
- 2026EmbodiedSWE: Coding Agents for Long Horizon Dexterous Roboticscited by 4
- 2026ARSTAG: An Agentic Real2Sim2Real System for Task-Specific Robot Data Generationcited by 1
- 2026EMPIRIC: Experiment-Driven Learning of Residual World Models for Robot Planningcited by 1
- 2026Self-Evolving Coding Agents: From Digital Programs to Physical-World Intelligencecited by 1
- 2026Agentic RSR: Real-to-Sim-to-Real through Scene Reconstruction and Execution-Grounded Robot Policiescited by 1
- 2026Track, Articulate, Act: Generating Articulation from Casual Human Videoscited by 0
- 2026ReVeal: A Reconstruction-Aware Real-to-Sim Framework for VLA Policy Evaluationcited by 0
- 2026φ-RIE: From Photorealistic Reconstruction to Interactive Environmentscited by 0
- 2026WorldAgent: Verification-Guided Agentic Physical World Constructioncited by 0
- 2026VAMPS: Visual and Motor Policies from Sampling-Based Planningcited by 0
- 2026AffordCraft: Scalable Construction of Task-Ready Simulation Assets from Single Imagescited by 0
4 more
- 2026GATOR: Generative and Agentic 3D Object Reconstruction From Casual Imagescited by 0
- 2026Splat2Act: From Captured Scenes to Personalized VLA Manipulationcited by 0
- 2026Unravel: Recovering an Interactive 3D Scene from a Single Imagecited by 0
- 2026YUBI-Real2Sim: 3DGS Scene Verification for Reliable Policy Evaluationcited by 0
- 2026YUBI-Real2Sim: 3DGS Scene Verification for Reliable Policy Evaluation13 Oct 2026
- 2026Unravel: Recovering an Interactive 3D Scene from a Single Image12 Oct 2026
- 2026Splat2Act: From Captured Scenes to Personalized VLA Manipulation9 Oct 2026
- 2026GATOR: Generative and Agentic 3D Object Reconstruction From Casual Images8 Oct 2026
- 2026Agentic RSR: Real-to-Sim-to-Real through Scene Reconstruction and Execution-Grounded Robot Policies7 Oct 2026
- 2026AffordCraft: Scalable Construction of Task-Ready Simulation Assets from Single Images5 Oct 2026
- 2026VAMPS: Visual and Motor Policies from Sampling-Based Planning4 Oct 2026
- 2026Self-Evolving Coding Agents: From Digital Programs to Physical-World Intelligence28 Sep 2026
- 2026EMPIRIC: Experiment-Driven Learning of Residual World Models for Robot Planning28 Sep 2026
- 2026WorldAgent: Verification-Guided Agentic Physical World Construction27 Sep 2026
- 2026EmbodiedSWE: Coding Agents for Long Horizon Dexterous Robotics23 Sep 2026
- 2026φ-RIE: From Photorealistic Reconstruction to Interactive Environments22 Sep 2026
4 more
- 2026ARSTAG: An Agentic Real2Sim2Real System for Task-Specific Robot Data Generation21 Sep 2026
- 2026ReVeal: A Reconstruction-Aware Real-to-Sim Framework for VLA Policy Evaluation20 Sep 2026
- 2026Track, Articulate, Act: Generating Articulation from Casual Human Videos16 Sep 2026
- 2026Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents21 Jul 2026
- 2026EmbodiedSWE: Coding Agents for Long Horizon Dexterous Roboticscited by 4
- 2026ARSTAG: An Agentic Real2Sim2Real System for Task-Specific Robot Data Generationcited by 1
- 2026Agentic RSR: Real-to-Sim-to-Real through Scene Reconstruction and Execution-Grounded Robot Policiescited by 1
- 2026WorldAgent: Verification-Guided Agentic Physical World Constructioncited by 0
- 2026GATOR: Generative and Agentic 3D Object Reconstruction From Casual Imagescited by 0
- 2026GATOR: Generative and Agentic 3D Object Reconstruction From Casual Images8 Oct 2026
- 2026Agentic RSR: Real-to-Sim-to-Real through Scene Reconstruction and Execution-Grounded Robot Policies7 Oct 2026
- 2026WorldAgent: Verification-Guided Agentic Physical World Construction27 Sep 2026
- 2026EmbodiedSWE: Coding Agents for Long Horizon Dexterous Robotics23 Sep 2026
- 2026ARSTAG: An Agentic Real2Sim2Real System for Task-Specific Robot Data Generation21 Sep 2026
- 2026Self-Evolving Coding Agents: From Digital Programs to Physical-World Intelligencecited by 1
- 2026ReVeal: A Reconstruction-Aware Real-to-Sim Framework for VLA Policy Evaluationcited by 0
- 2026Splat2Act: From Captured Scenes to Personalized VLA Manipulationcited by 0
- 2026YUBI-Real2Sim: 3DGS Scene Verification for Reliable Policy Evaluationcited by 0
- 2026YUBI-Real2Sim: 3DGS Scene Verification for Reliable Policy Evaluation13 Oct 2026
- 2026Splat2Act: From Captured Scenes to Personalized VLA Manipulation9 Oct 2026
- 2026Self-Evolving Coding Agents: From Digital Programs to Physical-World Intelligence28 Sep 2026
- 2026ReVeal: A Reconstruction-Aware Real-to-Sim Framework for VLA Policy Evaluation20 Sep 2026
- 2026Track, Articulate, Act: Generating Articulation from Casual Human Videoscited by 0
- 2026φ-RIE: From Photorealistic Reconstruction to Interactive Environmentscited by 0
- 2026VAMPS: Visual and Motor Policies from Sampling-Based Planningcited by 0
- 2026AffordCraft: Scalable Construction of Task-Ready Simulation Assets from Single Imagescited by 0
- 2026Unravel: Recovering an Interactive 3D Scene from a Single Imagecited by 0
- 2026Unravel: Recovering an Interactive 3D Scene from a Single Image12 Oct 2026
- 2026AffordCraft: Scalable Construction of Task-Ready Simulation Assets from Single Images5 Oct 2026
- 2026VAMPS: Visual and Motor Policies from Sampling-Based Planning4 Oct 2026
- 2026φ-RIE: From Photorealistic Reconstruction to Interactive Environments22 Sep 2026
- 2026Track, Articulate, Act: Generating Articulation from Casual Human Videos16 Sep 2026