mlsanityData to 14 Oct 2026

MemGS: Memory-Efficient Gaussian Splatting for Real-Time SLAM

arXiv 2509.13536 ↗First posted 16 Sep 2025cs.CVcited by 6

Not on the map. Why?

Abstract (arXiv)

Recent advancements in 3D Gaussian Splatting (3DGS) have made a significant impact on rendering and reconstruction techniques. Current research predominantly focuses on improving rendering performance and reconstruction quality using high-performance desktop GPUs, largely overlooking applications for embedded platforms like micro air vehicles (MAVs). These devices, with their limited computational resources and memory, often face a trade-off between system performance and reconstruction quality. In this paper, we improve existing methods in terms of GPU memory usage while enhancing rendering quality. Specifically, to address redundant 3D Gaussian primitives in SLAM, we propose merging them in voxel space based on geometric similarity. This reduces GPU memory usage without impacting system runtime performance. Furthermore, rendering quality is improved by initializing 3D Gaussian primitives via Patch-Grid (PG) point sampling, enabling more accurate modeling of the entire scene. Quantitative and qualitative evaluations on publicly available datasets demonstrate the effectiveness of our improvements.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 23 of its 34 references that are in the map. First posted on arXiv 16 Sep 2025.

Builds on

23 of 34 references.

References · 23

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  4. 2015ORB-SLAM: a Versatile and Accurate Monocular SLAM Systemcited by 988
  5. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
  6. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
  7. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
  8. 2016Direct Sparse Odometrycited by 485
  9. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  10. 2023Gaussian Splatting SLAMcited by 415
  11. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  12. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
11 more
  1. 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
  2. 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 184
  3. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  4. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
  5. 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 141
  6. 2016BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integrationcited by 116
  7. 2022Loc-NeRF: Monte Carlo Localization using Neural Radiance Fieldscited by 69
  8. 2024RGBD GS-ICP SLAMcited by 65
  9. 2018LDSO: Direct Sparse Odometry with Loop Closurecited by 51
  10. 2019Real-time Scalable Dense Surfel Mappingcited by 20
  11. 2014A Framework for the Volumetric Integration of Depth Imagescited by 4

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 5.

6 papers.