RT-GS2: Real-Time Generalizable Semantic Segmentation for 3D Gaussian Representations of Radiance Fields
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Abstract (arXiv)
Gaussian Splatting has revolutionized the world of novel view synthesis by achieving high rendering performance in real-time. Recently, studies have focused on enriching these 3D representations with semantic information for downstream tasks. In this paper, we introduce RT-GS2, the first generalizable semantic segmentation method employing Gaussian Splatting. While existing Gaussian Splatting-based approaches rely on scene-specific training, RT-GS2 demonstrates the ability to generalize to unseen scenes. Our method adopts a new approach by first extracting view-independent 3D Gaussian features in a self-supervised manner, followed by a novel View-Dependent / View-Independent (VDVI) feature fusion to enhance semantic consistency over different views. Extensive experimentation on three different datasets showcases RT-GS2's superiority over the state-of-the-art methods in semantic segmentation quality, exemplified by a 8.01% increase in mIoU on the Replica dataset. Moreover, our method achieves real-time performance of 27.03 FPS, marking an astonishing 901 times speedup compared to existing approaches. This work represents a significant advancement in the field by introducing, to the best of our knowledge, the first real-time generalizable semantic segmentation method for 3D Gaussian representations of radiance fields.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 38 of its 44 references that are in the map. First posted on arXiv 28 May 2024.
Builds on
38 of 44 references.
References · 38
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26 more
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Built on by
Citing papers per year: 2024: 1; 2025: 2; 2026: 2.
5 papers.
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2024SparseLGS: Sparse View Language Embedded Gaussian Splattingcited by 4
- 2025MrGS: Multi-modal Radiance Fields with 3D Gaussian Splatting for RGB-Thermal Novel View Synthesiscited by 1
- 2026Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fieldscited by 1
- 2026Instant Colorization of Gaussian Splatscited by 0
- 2026Instant Colorization of Gaussian Splats18 Apr 2026
- 2026Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields20 Mar 2026
- 2025MrGS: Multi-modal Radiance Fields with 3D Gaussian Splatting for RGB-Thermal Novel View Synthesis28 Nov 2025
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation13 Aug 2025
- 2024SparseLGS: Sparse View Language Embedded Gaussian Splatting3 Dec 2024