mlsanityData to 14 Oct 2026

Cubic Stylization

arXiv 1910.02926 ↗First posted 7 Oct 2019cs.GRcited by 14

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Abstract (arXiv)

We present a 3D stylization algorithm that can turn an input shape into the style of a cube while maintaining the content of the original shape. The key insight is that cubic style sculptures can be captured by the as-rigid-as-possible energy with an l1-regularization on rotated surface normals. Minimizing this energy naturally leads to a detail-preserving, cubic geometry. Our optimization can be solved efficiently without any mesh surgery. Our method serves as a non-realistic modeling tool where one can incorporate many artistic controls to create stylized geometries.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). First posted on arXiv 7 Oct 2019.

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Citing papers per year: 2021: 2; 2022: 0; 2023: 3; 2024: 2; 2025: 2; 2026: 5.

14 papers.

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