mlsanityData to 14 Oct 2026

PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedback

arXiv 2606.08688 ↗First posted 7 Jun 2026cs.RO cs.CVcited by 5

On the map: LLM agents and tool use → Multimodal and embodied agents

Abstract (arXiv)

Achieving fully automated, physically plausible 3D motion synthesis is a core objective in graphics and generative AI. However, configuring complex environmental force fields still relies entirely on manual expert intervention, creating a severe bottleneck for large-scale simulation data generation. Existing automated methods primarily focus on material optimization and exhibit severe modality gaps and technical flaws when applied to the vastly more complex force field optimization space: naive Large Language Models (LLMs) lack underlying simulation feedback, causing severe physical inaccuracies, while traditional Score Distillation Sampling (SDS) suffers from sluggish gradients, local optima entrapment, and a mathematical inability to dynamically switch discrete force fields. To address this, we propose PhysAgent, the first simulator-in-the-loop multi-agent framework that leverages multimodal inputs for automated, physically grounded 4D synthesis. By decoupling intrinsic materials from extrinsic dynamics, PhysAgent utilizes a Semantic Agent equipped with an externalized Force Field Skill module to master simulation rules and generate valid initializations. Subsequently, the Refine Agents, driven by Trajectory-Grounded Multi-Agent Feedback, leverage vision foundation models to extract dense point trajectories from rendered frames. By converting these explicit motion trajectories into structured textual descriptors, the agent harnesses LLM commonsense reasoning to execute zero-shot macroscopic leaps, effectively escaping local optima and dynamically switching discrete force fields. Extensive experiments demonstrate that PhysAgent rapidly generates stable, diverse physical scenes from arbitrary multimodal prompts, significantly outperforming existing baselines in both generation diversity and physical accuracy.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 51 of its 59 references that are in the map. First posted on arXiv 7 Jun 2026.

Builds on

51 of 59 references.

References · 51

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38 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 5.

5 papers.

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  1. 2026PhysAgent: Reflective Agentic Physics Control for Physically Plausible Video Generation
  2. 2026GS-Agent: Creating 4D Physical Worlds With Generative Simulation
  3. 2026PhySGA: A Physics-Space Grounded Agentic Framework for Generalizable and Interactive 3D Composition
  4. 2026SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation
  5. 2026PhyScensis: Physics-Augmented LLM Agents for Complex Physical Scene Arrangement
  6. 2026ChronoAgentic: A Code-based Multi-Agent World Simulator for Physically Grounded Simulation Construction
  7. 2026PhysCodeBench: Benchmarking Physics-Aware Symbolic Simulation of 3D Scenes via Self-Corrective Multi-Agent Refinement
  8. 2025PhysMaster: Building an Autonomous AI Physicist for Theoretical and Computational Physics Research