mlsanityData to 7 Oct 2026

Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control

arXiv 2602.18422 ↗First posted 20 Feb 2026cs.CVcited by 12

On the map: World models → Embodied and robot world models

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Abstract (arXiv)

Extended reality (XR) demands generative models that respond to users' tracked real-world motion, yet current video world models accept only coarse control signals such as text or keyboard input, limiting their utility for embodied interaction. We introduce a human-centric video world model that is conditioned on both tracked head pose and joint-level hand poses. For this purpose, we evaluate existing diffusion transformer conditioning strategies and propose an effective mechanism for 3D head and hand control, enabling dexterous hand--object interactions. We train a bidirectional video diffusion model teacher using this strategy and distill it into a causal, interactive system that generates egocentric virtual environments. We evaluate this generated reality system with human subjects and demonstrate improved task performance as well as a significantly higher level of perceived amount of control over the performed actions compared with relevant baselines.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 2 of its 45 references that are in the map. First posted on arXiv 20 Feb 2026.

Builds on

2 of 45 references.

References · 2

  1. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
  2. 2025Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrievalcited by 157

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 12.

12 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Dexterous World Models
  2. 2026E3C: Video Generation with 3D Environmental Memory and Ego-Exo Human Pose Control
  3. 2026Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gestures
  4. 2026Ego2Act: Evaluating Goal-Directed Manipulation in Egocentric Video Generation
  5. 2026EgoGenesis: Egocentric World-Action Modeling with Online Anchored Projective Memory and Action-3D RoPE
  6. 2025Learning to Generate Rigid Body Interactions with Video Diffusion Models
  7. 2026Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data
  8. 2026Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction