Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control
On the map: World models → Embodied and robot world models
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Abstract (arXiv)
Extended reality (XR) demands generative models that respond to users' tracked real-world motion, yet current video world models accept only coarse control signals such as text or keyboard input, limiting their utility for embodied interaction. We introduce a human-centric video world model that is conditioned on both tracked head pose and joint-level hand poses. For this purpose, we evaluate existing diffusion transformer conditioning strategies and propose an effective mechanism for 3D head and hand control, enabling dexterous hand--object interactions. We train a bidirectional video diffusion model teacher using this strategy and distill it into a causal, interactive system that generates egocentric virtual environments. We evaluate this generated reality system with human subjects and demonstrate improved task performance as well as a significantly higher level of perceived amount of control over the performed actions compared with relevant baselines.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 2 of its 45 references that are in the map. First posted on arXiv 20 Feb 2026.
Builds on
2 of 45 references.
References · 2
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Citing papers per year: 2026: 12.
12 papers.
- 2026LOME: Learning Human-Object Manipulation with Action-Conditioned Egocentric World Modelcited by 12
- 2026Egocentric World Model for Photorealistic Hand-Object Interaction Synthesiscited by 10
- 2026Masked Visual Actions for Unified World Modelingcited by 7
- 2026Pyramid Forcing: Head-Aware Pyramid KV Cache Policy for High-Quality Long Video Generationcited by 4
- 2026AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customizationcited by 2
- 2026HandsOnWorld: Unconstrained Egocentric Video Generation with Camera-Disentangled Hand Controlcited by 2
- 2026Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Controlcited by 2
- 2026RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperationcited by 1
- 2026EgoPlay: Event-Triggered Video Editing for Egocentric Streamscited by 0
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 0
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modelingcited by 0
- 2026Multi-Agent Egocentric World Model with Fine-Grained Embodied Interactioncited by 0
- 2026Multi-Agent Egocentric World Model with Fine-Grained Embodied Interaction8 Oct 2026
- 2026Code Plans, Diffusion Renders: Open-Ended Generative World Modeling22 Sep 2026
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
- 2026EgoPlay: Event-Triggered Video Editing for Egocentric Streams27 Jul 2026
- 2026Masked Visual Actions for Unified World Modeling21 Jul 2026
- 2026RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation7 Jul 2026
- 2026Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control4 Jul 2026
- 2026HandsOnWorld: Unconstrained Egocentric Video Generation with Camera-Disentangled Hand Control2 Jul 2026
- 2026AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization5 Jun 2026
- 2026Pyramid Forcing: Head-Aware Pyramid KV Cache Policy for High-Quality Long Video Generation13 May 2026
- 2026LOME: Learning Human-Object Manipulation with Action-Conditioned Egocentric World Model28 Mar 2026
- 2026Egocentric World Model for Photorealistic Hand-Object Interaction Synthesis13 Mar 2026
Similar, not cited
Close in wording, no citation either way
- 2025Dexterous World Models
- 2026E3C: Video Generation with 3D Environmental Memory and Ego-Exo Human Pose Control
- 2026Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gestures
- 2026Ego2Act: Evaluating Goal-Directed Manipulation in Egocentric Video Generation
- 2026EgoGenesis: Egocentric World-Action Modeling with Online Anchored Projective Memory and Action-3D RoPE
- 2025Learning to Generate Rigid Body Interactions with Video Diffusion Models
- 2026Wh0: Generative World Models as Scalable Sources of Egocentric Human Hand Manipulation Data
- 2026Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction