mlsanityData to 14 Oct 2026

RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation

arXiv 2607.06558 ↗First posted 7 Jul 2026cs.ROcited by 3

On the map: World models → Embodied and robot world models

Abstract (arXiv)

Scaling robot learning requires massive, diverse trajectory data, yet collection is currently bottlenecked by physical teleoperation, where every demonstration binds operator time to specific hardware and workspaces. We introduce digital teleoperation, a paradigm that decouples data collection from physical constraints by replacing the real robot with a generative world model. In this framework, an operator's hand-pose stream drives a robot-centric generative world model to synthesize high-fidelity egocentric videos from a single reference image. The recorded pose stream serves as an embodiment-agnostic action label transferable to any target robot via standard retargeting, yielding complete state-action trajectories for imitation learning independent of physical hardware. We instantiate this paradigm in RynnWorld-Teleop, a system that integrates depth-aware skeletal conditioning, progressive human-to-robot training on a video Diffusion Transformer (DiT), and streaming autoregressive distillation. This pipeline compresses the generative process into a single-pass inference, enabling 40+ FPS, real-time interactive generation on a single H100 GPU. Policies trained exclusively on RynnWorld-Teleop-generated data achieve effective zero-shot Sim2Real transfer across dexterous and diverse bimanual tasks. Moreover, augmenting real-world datasets with our digitally teleoperated data consistently improves success rates, demonstrating that RynnWorld-Teleop serves as a high-fidelity, scalable data engine for the next generation of robotic agents.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 34 of its 53 references that are in the map. First posted on arXiv 7 Jul 2026.

Builds on

34 of 53 references.

Closest ancestors · 6

Same direction, newest first

  1. 2026LOME: Learning Human-Object Manipulation with Action-Conditioned Egocentric World Model28 Mar
  2. 2026Generated Reality: Human-centric World Simulation using Interactive Video Generation with Hand and Camera Control20 Feb
  3. 2026Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gestures10 Feb
  4. 2026Causal World Modeling for Robot Control29 Jan
  5. 2025World Models for Learning Dexterous Hand-Object Interactions from Human Videos15 Dec
  6. 2025V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning11 Jun

Other references · 28

  1. 2022Flow Matching for Generative Modelingcited by 5,702
  2. 2024OpenVLA: An Open-Source Vision-Language-Action Modelcited by 2,887
  3. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,708
  4. 2024π0: A Vision-Language-Action Flow Model for General Robot Controlcited by 2,407
  5. 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformercited by 2,261
  6. 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,061
  7. 2025π0.5: a Vision-Language-Action Model with Open-World Generalizationcited by 1,761
  8. 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,660
  9. 2018World Modelscited by 1,513
  10. 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
  11. 2025Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusioncited by 625
  12. 2024Pyramidal Flow Matching for Efficient Video Generative Modelingcited by 366
16 more
  1. 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Videocited by 211
  2. 2025World Simulation with Video Foundation Models for Physical AIcited by 200
  3. 2025TWIST: Teleoperated Whole-Body Imitation Systemcited by 101
  4. 2025Phantom: Training Robots Without Robots Using Only Human Videoscited by 70
  5. 2025Scalable Vision-Language-Action Model Pretraining for Robotic Manipulation with Real-Life Human Activity Videoscited by 70
  6. 2025Masquerade: Learning from In-the-wild Human Videos using Data-Editingcited by 43
  7. 2025H2R: A Human-to-Robot Data Augmentation for Robot Pre-training from Videoscited by 23
  8. 2025PlayerOne: Egocentric World Simulatorcited by 20
  9. 2025Mitty: Diffusion-based Human-to-Robot Video Generationcited by 14
  10. 2026EgoSim: Egocentric World Simulator for Embodied Interaction Generationcited by 14
  11. 2024HFGS: 4D Gaussian Splatting with Emphasis on Spatial and Temporal High-Frequency Components for Endoscopic Scene Reconstructioncited by 13
  12. 2025X-Humanoid: Robotize Human Videos to Generate Humanoid Videos at Scalecited by 12
  13. 2025EgoControl: Controllable Egocentric Video Generation via 3D Full-Body Posescited by 8
  14. 2026Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraintscited by 3
  15. 2025TeleOpBench: A Simulator-Centric Benchmark for Dual-Arm Dexterous Teleoperationcited by 2
  16. 2025SMAP: Self-supervised Motion Adaptation for Physically Plausible Humanoid Whole-body Controlcited by 1

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026RoboDream: Compositional World Models for Scalable Robot Data Synthesis
  2. 2026τ0-WM: A Unified Video-Action World Model for Robotic Manipulation
  3. 2026VAG: Dual-Stream Video-Action Generation for Embodied Data Synthesis
  4. 2026PRISM: Personalized Robotic Dataset Generation via Image-based Scene and Motion Synthesis
  5. 2026GeniWorld: A Generalizable Interactive World Model for Robotic Manipulation via Visual Actions
  6. 2026Grounded-Dreamer: Robot Learning from World Model Synthetic Data with Physical Grounding
  7. 2025AnchorDream: Repurposing Video Diffusion for Embodiment-Aware Robot Data Synthesis
  8. 2026DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation