mlsanityData to 7 Oct 2026

GHARP: Real-time Gaussian Head Animation from Large-scale Reconstruction Prior

arXiv 2610.10945 ↗First posted 7 Oct 2026cs.CV cs.LGcited by 0

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Abstract (arXiv)

We present GHARP (Real-time Gaussian Head Animation from Large-scale Reconstruction Prior), a method that animates 3D human heads in real time from a few input images of a subject and a driving expression signal. We decouple the problem into an identity stage that builds a representation of the subject's geometry and appearance offline, and an animation stage that predicts expression-dependent residuals on top of it at runtime. This separation offers a favorable trade-off with respect to fidelity, quality and runtime: the identity stage can be expensive while the animation stage runs a lightweight network, optimized for mobile devices. Our method performs animation in a semantically structured latent space of a pretrained reconstruction model, where expression changes remain spatially contained, making residual prediction efficient. This reconstruction prior provides a consistent spatial layout, allowing fusion of multiple input views into a compact, fixed-size canonical Gaussian representation. While this two-stage design improves the runtime-quality trade-off, it still inherits a problem common to all expression-driven avatar methods: expression codes describe only the face and thus omit body pose and clothing position, making these regions underspecified in the input. The animation network faces an ill-posed mapping and resorts to averaging over conflicting body appearances, producing blur and temporal flicker. We address this with a body alignment network that learns to align the person's body in the target image with the input reference images, removing the ambiguity from the training signal. Our method achieves state-of-the-art quality on the Ava-256 benchmark while running up to 13x faster on an A100 GPU with 8x fewer Gaussians.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 12 of its 84 references that are in the map. First posted on arXiv 7 Oct 2026.

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12 of 84 references.

References · 12

  1. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
  2. 2025DINOv3cited by 1,297
  3. 2020Towards Fast, Accurate and Stable 3D Dense Face Alignmentcited by 219
  4. 2024LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Controlcited by 202
  5. 2024Real3D-Portrait: One-shot Realistic 3D Talking Portrait Synthesiscited by 97
  6. 2024GPAvatar: Generalizable and Precise Head Avatar from Image(s)cited by 74
  7. 2024FaceLift: Learning Generalizable Single Image 3D Face Reconstruction from Synthetic Headscited by 22
  8. 2024VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresencecited by 19
  9. 2025ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressionscited by 12
  10. 2025FastAvatar: Instant 3D Gaussian Splatting for Faces from Single Unconstrained Posescited by 7
  11. 2025PrismAvatar: Real-time animated 3D neural head avatars on edge devicescited by 2
  12. 2026LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelinescited by 1

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