mlsanityData to 7 Oct 2026

Adaptive Joint Optimization for 3D Reconstruction with Differentiable Rendering

arXiv 2208.07003 ↗First posted 15 Aug 2022cs.CVcited by 5

Not on the map. Why?

Abstract (arXiv)

Due to inevitable noises introduced during scanning and quantization, 3D reconstruction via RGB-D sensors suffers from errors both in geometry and texture, leading to artifacts such as camera drifting, mesh distortion, texture ghosting, and blurriness. Given an imperfect reconstructed 3D model, most previous methods have focused on the refinement of either geometry, texture, or camera pose. Or different optimization schemes and objectives for optimizing each component have been used in previous joint optimization methods, forming a complicated system. In this paper, we propose a novel optimization approach based on differentiable rendering, which integrates the optimization of camera pose, geometry, and texture into a unified framework by enforcing consistency between the rendered results and the corresponding RGB-D inputs. Based on the unified framework, we introduce a joint optimization approach to fully exploit the inter-relationships between geometry, texture, and camera pose, and describe an adaptive interleaving strategy to improve optimization stability and efficiency. Using differentiable rendering, an image-level adversarial loss is applied to further improve the 3D model, making it more photorealistic. Experiments on synthetic and real data using quantitative and qualitative evaluation demonstrated the superiority of our approach in recovering both fine-scale geometry and high-fidelity texture.Code is available at https://adjointopti.github.io/adjoin.github.io/.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 16 of its 33 references that are in the map. First posted on arXiv 15 Aug 2022.

Builds on

16 of 33 references.

References · 16

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 2022Generative Adversarial Networkscited by 5,603
  3. 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,510
  4. 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,678
  5. 2018ESRGAN: Enhanced Super-Resolution Generative Adversarial Networkscited by 1,250
  6. 2017Neural 3D Mesh Renderercited by 437
  7. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  8. 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
  9. 2016BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integrationcited by 116
  10. 2020Bringing Old Photos Back to Lifecited by 95
  11. 2017Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lightingcited by 31
  12. 2020Adversarial Texture Optimization from RGB-D Scanscited by 30
4 more
  1. 20173D Face Reconstruction with Geometry Details from a Single Imagecited by 27
  2. 2019Plane-Based Optimization of Geometry and Texture for RGB-D Reconstruction of Indoor Scenescited by 7
  3. 2016Refining Geometry from Depth Sensors using IR Shading Imagescited by 5
  4. 2017Multi-View Stereo with Single-View Semantic Mesh Refinementcited by 3

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 1; 2024: 2; 2025: 0; 2026: 1.

5 papers.