Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis
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Abstract (arXiv)
Despite the substantial progress of novel view synthesis, existing methods, either based on the Neural Radiance Fields (NeRF) or more recently 3D Gaussian Splatting (3DGS), suffer significant degradation when the input becomes sparse. Numerous efforts have been introduced to alleviate this problem, but they still struggle to synthesize satisfactory results efficiently, especially in the large scene. In this paper, we propose SCGaussian, a Structure Consistent Gaussian Splatting method using matching priors to learn 3D consistent scene structure. Considering the high interdependence of Gaussian attributes, we optimize the scene structure in two folds: rendering geometry and, more importantly, the position of Gaussian primitives, which is hard to be directly constrained in the vanilla 3DGS due to the non-structure property. To achieve this, we present a hybrid Gaussian representation. Besides the ordinary non-structure Gaussian primitives, our model also consists of ray-based Gaussian primitives that are bound to matching rays and whose optimization of their positions is restricted along the ray. Thus, we can utilize the matching correspondence to directly enforce the position of these Gaussian primitives to converge to the surface points where rays intersect. Extensive experiments on forward-facing, surrounding, and complex large scenes show the effectiveness of our approach with state-of-the-art performance and high efficiency. Code is available at https://github.com/prstrive/SCGaussian.
Key facts. Cited by 18 papers in the map (data through 14 Oct 2026). Builds on 50 of its 65 references that are in the map. First posted on arXiv 6 Nov 2024.
Builds on
50 of 65 references.
References · 50
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- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
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- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2019Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfercited by 1,495
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2019SuperGlue: Learning Feature Matching with Graph Neural Networkscited by 1,443
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
38 more
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2021LoFTR: Detector-Free Local Feature Matching with Transformerscited by 984
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
- 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 364
- 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 311
- 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 302
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
- 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
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- 2021GeoNeRF: Generalizing NeRF with Geometry Priorscited by 196
- 2022SPARF: Neural Radiance Fields from Sparse and Noisy Posescited by 195
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- 2021InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Renderingcited by 182
- 2022DKM: Dense Kernelized Feature Matching for Geometry Estimationcited by 177
- 2016View Synthesis by Appearance Flowcited by 172
- 2021GNeRF: GAN-based Neural Radiance Field without Posed Cameracited by 153
- 2022Rethinking Depth Estimation for Multi-View Stereo: A Unified Representationcited by 82
- 2024GIM: Learning Generalizable Image Matcher From Internet Videoscited by 75
- 2023SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutionscited by 44
- 2023MixNeRF: Modeling a Ray with Mixture Density for Novel View Synthesis from Sparse Inputscited by 40
- 2024MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Viewscited by 29
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Citing papers per year: 2024: 1; 2025: 10; 2026: 7.
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- 2025MonoInstance: Enhancing Monocular Priors via Multi-view Instance Alignment for Neural Rendering and Reconstructioncited by 15
- 2024Sequential Gaussian Avatars with Hierarchical Motion Contextcited by 9
- 2025DWTGS: Rethinking Frequency Regularization for Sparse-view 3D Gaussian Splattingcited by 6
- 2025Zero-Shot Visual Grounding in 3D Gaussians via View Retrievalcited by 5
- 2025Sparse-View 3D Reconstruction: Recent Advances and Open Challengescited by 4
- 2026ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstructioncited by 3
- 2025BRUM: Robust 3D Vehicle Reconstruction from 360 Sparse Imagescited by 2
- 2025Learning Fine-Grained Geometry for Sparse-View Splatting via Cascade Depth Losscited by 1
- 2025HBSplat: Robust Sparse-View Gaussian Reconstruction with Hybrid-Loss Guided Depth and Bidirectional Warpingcited by 1
- 2026SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Renderingcited by 1
- 2026Online Segment 3D Gaussians via Launching Virtual Dronescited by 1
- 2026MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstructioncited by 1
6 more
- 2025Novel View Synthesis using DDIM Inversioncited by 0
- 2025Gesplat: Robust Pose-Free 3D Reconstruction via Geometry-Guided Gaussian Splattingcited by 0
- 2025Robust 3DGS-based SLAM via Adaptive Kernel Smoothingcited by 0
- 2026LGDWT-GS: Local and Global Discrete Wavelet-Regularized 3D Gaussian Splatting for Sparse-View Scene Reconstructioncited by 0
- 2026MVM-IOD: An Industrial Object-Centric Benchmark Dataset for the Evaluation of 3D Reconstruction Methodscited by 0
- 2026Improving Sparse-View 3DGS Generalization via Flat Minima Optimizationcited by 0
- 2026MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstruction12 Jul 2026
- 2026Online Segment 3D Gaussians via Launching Virtual Drones2 Jul 2026
- 2026Improving Sparse-View 3DGS Generalization via Flat Minima Optimization1 Jul 2026
- 2026MVM-IOD: An Industrial Object-Centric Benchmark Dataset for the Evaluation of 3D Reconstruction Methods15 Jun 2026
- 2026ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction15 Apr 2026
- 2026SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Rendering29 Mar 2026
- 2026LGDWT-GS: Local and Global Discrete Wavelet-Regularized 3D Gaussian Splatting for Sparse-View Scene Reconstruction23 Jan 2026
- 2025Robust 3DGS-based SLAM via Adaptive Kernel Smoothing28 Nov 2025
- 2025Gesplat: Robust Pose-Free 3D Reconstruction via Geometry-Guided Gaussian Splatting11 Oct 2025
- 2025HBSplat: Robust Sparse-View Gaussian Reconstruction with Hybrid-Loss Guided Depth and Bidirectional Warping29 Sep 2025
- 2025Zero-Shot Visual Grounding in 3D Gaussians via View Retrieval19 Sep 2025
- 2025Novel View Synthesis using DDIM Inversion14 Aug 2025
6 more
- 2025Sparse-View 3D Reconstruction: Recent Advances and Open Challenges22 Jul 2025
- 2025DWTGS: Rethinking Frequency Regularization for Sparse-view 3D Gaussian Splatting21 Jul 2025
- 2025BRUM: Robust 3D Vehicle Reconstruction from 360 Sparse Images16 Jul 2025
- 2025Learning Fine-Grained Geometry for Sparse-View Splatting via Cascade Depth Loss28 May 2025
- 2025MonoInstance: Enhancing Monocular Priors via Multi-view Instance Alignment for Neural Rendering and Reconstruction24 Mar 2025
- 2024Sequential Gaussian Avatars with Hierarchical Motion Context25 Nov 2024
- 2025Novel View Synthesis using DDIM Inversioncited by 0
- 2025Novel View Synthesis using DDIM Inversion14 Aug 2025
- 2025MonoInstance: Enhancing Monocular Priors via Multi-view Instance Alignment for Neural Rendering and Reconstructioncited by 15
- 2024Sequential Gaussian Avatars with Hierarchical Motion Contextcited by 9
- 2025DWTGS: Rethinking Frequency Regularization for Sparse-view 3D Gaussian Splattingcited by 6
- 2025Zero-Shot Visual Grounding in 3D Gaussians via View Retrievalcited by 5
- 2025Sparse-View 3D Reconstruction: Recent Advances and Open Challengescited by 4
- 2026ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstructioncited by 3
- 2025BRUM: Robust 3D Vehicle Reconstruction from 360 Sparse Imagescited by 2
- 2025Learning Fine-Grained Geometry for Sparse-View Splatting via Cascade Depth Losscited by 1
- 2025HBSplat: Robust Sparse-View Gaussian Reconstruction with Hybrid-Loss Guided Depth and Bidirectional Warpingcited by 1
- 2026SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Renderingcited by 1
- 2026Online Segment 3D Gaussians via Launching Virtual Dronescited by 1
- 2026MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstructioncited by 1
12 most cited of 17 All 17 (JSON)
- 2026MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstruction12 Jul 2026
- 2026Online Segment 3D Gaussians via Launching Virtual Drones2 Jul 2026
- 2026Improving Sparse-View 3DGS Generalization via Flat Minima Optimization1 Jul 2026
- 2026MVM-IOD: An Industrial Object-Centric Benchmark Dataset for the Evaluation of 3D Reconstruction Methods15 Jun 2026
- 2026ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction15 Apr 2026
- 2026SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Rendering29 Mar 2026
- 2026LGDWT-GS: Local and Global Discrete Wavelet-Regularized 3D Gaussian Splatting for Sparse-View Scene Reconstruction23 Jan 2026
- 2025Robust 3DGS-based SLAM via Adaptive Kernel Smoothing28 Nov 2025
- 2025Gesplat: Robust Pose-Free 3D Reconstruction via Geometry-Guided Gaussian Splatting11 Oct 2025
- 2025HBSplat: Robust Sparse-View Gaussian Reconstruction with Hybrid-Loss Guided Depth and Bidirectional Warping29 Sep 2025
- 2025Zero-Shot Visual Grounding in 3D Gaussians via View Retrieval19 Sep 2025
- 2025Sparse-View 3D Reconstruction: Recent Advances and Open Challenges22 Jul 2025
12 newest of 17 All 17 (JSON)