mlsanityData to 14 Oct 2026

Large-Scale Gaussian Splatting SLAM

arXiv 2505.09915 ↗First posted 15 May 2025cs.CV cs.ROcited by 7

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Abstract (arXiv)

The recently developed Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have shown encouraging and impressive results for visual SLAM. However, most representative methods require RGBD sensors and are only available for indoor environments. The robustness of reconstruction in large-scale outdoor scenarios remains unexplored. This paper introduces a large-scale 3DGS-based visual SLAM with stereo cameras, termed LSG-SLAM. The proposed LSG-SLAM employs a multi-modality strategy to estimate prior poses under large view changes. In tracking, we introduce feature-alignment warping constraints to alleviate the adverse effects of appearance similarity in rendering losses. For the scalability of large-scale scenarios, we introduce continuous Gaussian Splatting submaps to tackle unbounded scenes with limited memory. Loops are detected between GS submaps by place recognition and the relative pose between looped keyframes is optimized utilizing rendering and feature warping losses. After the global optimization of camera poses and Gaussian points, a structure refinement module enhances the reconstruction quality. With extensive evaluations on the EuRoc and KITTI datasets, LSG-SLAM achieves superior performance over existing Neural, 3DGS-based, and even traditional approaches. Project page: https://lsg-slam.github.io.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 27 of its 45 references that are in the map. First posted on arXiv 15 May 2025.

Builds on

27 of 45 references.

References · 27

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2017SuperPoint: Self-Supervised Interest Point Detection and Descriptioncited by 1,320
  4. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
  5. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
  6. 2023LightGlue: Local Feature Matching at Light Speedcited by 590
  7. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
  8. 2016Direct Sparse Odometrycited by 485
  9. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  10. 2017VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimatorcited by 423
  11. 2023Gaussian Splatting SLAMcited by 415
  12. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
15 more
  1. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
  2. 2019Unsupervised Scale-consistent Depth and Ego-motion Learning from Monocular Videocited by 244
  3. 2023Iterative Geometry Encoding Volume for Stereo Matchingcited by 190
  4. 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 184
  5. 2023NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAMcited by 164
  6. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
  7. 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 141
  8. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
  9. 2018DynaSLAM: Tracking, Mapping and Inpainting in Dynamic Scenescited by 134
  10. 2016BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integrationcited by 116
  11. 2022TransVPR: Transformer-based place recognition with multi-level attention aggregationcited by 102
  12. 2024LoopSplat: Loop Closure by Registering 3D Gaussian Splatscited by 60
  13. 2022PVO: Panoptic Visual Odometrycited by 26
  14. 2019Localizing Discriminative Visual Landmarks for Place Recognitioncited by 21
  15. 2024HERO-SLAM: Hybrid Enhanced Robust Optimization of Neural SLAMcited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 4.

7 papers.